Digital World
Year 5 - DT - Spring 1 & 2
Year 5 - DT - Spring 1 & 2
Design and make an animal monitoring device
Design
• Researching (books, internet) for a particular (user’s) animal’s needs.
• Developing design criteria based on research.
• Generating multiple housing ideas using building bricks.
• Understanding what a virtual model is and the pros and cons of traditional and CAD modelling.
• Placing and manoeuvring 3D objects, using CAD.
• Changing the properties of, or combining one or more 3D objects, using CAD.
Make
•Understanding the functional and aesthetic properties of plastics.
• Programming to monitor the ambient temperature and coding an (audible or visual) alert when the temperature rises above or falls below a specified range.
Evaluate
•Stating an event or fact from the last 100 years of plastic history.
• Explaining how plastic is affecting planet Earth and suggesting ways to make more sustainable choices.
• Explaining key functions in my program (audible alert, visuals).
• Explaining how my product would be useful for an animal carer including programmed features.
Technical Knowledge
•To know that a ‘device’ means equipment created for a certain purpose or job and that monitoring devices observe and record.
• To know that a sensor is a tool or device that is designed to monitor, detect and respond to changes for a purpose.
• To understand that conditional statements (and, or, if booleans) in programming are a set of rules which are followed if certain conditions are met.
Monitoring device
Electronic
Sensor
Thermoscope
Thermometer
Research
Design brief
Design criteria
Development
Vivarium
Alert
Ambient
Boolean
Duplicate
Value
Variable
Sustainability
Microplastic
Decompose
CAD
Versatile
Moulded
In previous years, children used their design, make and evaluate skills in other areas such as Textiles.
In Year 6, the children will continue to use CAD modelling to design and make a navigational device.