Week 3
— GDS213 —
— GDS213 —
— Monday —
Serious game client pitch due Wednesday next week.
Utilise task flow diagram.
Consider README files for games, can be as simple as text files. Essentials such as brief summary of game, instructions to install and play, credits/licenses, etc.
Meaningful game idea: comradery/camaraderie - mutual trust and friendship among people who spend a lot of time together.
Examples of these games: Keep Talking and Nobody Explodes; Operation Tango; It Takes Two; Human Fall Flat.
— Thursday —
XXXX
Complete Tuesday research notes (section 1, week 2 page)
[THURSDAY WEEK 3] Ask lecturer (in class or email) about project management documentation
[FRIDAY WEEK 3] Come up with an idea for project 1 in Project 1 Scrapdoc (see Class Notes: Monday for subject matter idea)
[SATURDAY WEEK 3] Complete Meaningful Games research report
Complete Literature Review
Complete Findings and Discussion
Complete Game Design Plan
Complete everything else (abstract, conclusion, etc.)
[SUNDAY WEEK 3] Complete pitch slides for project 1
[SUNDAY WEEK 3] Complete alpha prototype for project 1
[TUESDAY WEEK 4] Client pitch video for project 2
[TUESDAY WEEK 4] Determine roles and responsibilities for myself and write it into R&R slide deck
[MONDAY WEEK 6] Write up a draft GDD for Quick Cooking game (group assisted)
Strikethrough = completed; Yellow = pushed to next week; Orange = paused indefinitely; Red strikethrough = cancelled.