Week 2
— GDS213 —
— GDS213 —
— Tuesday —
External Research for Project 2 Brief
(Research done by another person; in this case, my Mum while I was brainstorming.)
Three learning techniques:
Visual: watching someone do the instructions.
Auditory: listening to instructions before you do it.
Kinesthetic: having instructions told to you step-by-step while you do them.
Three P's of time management:
Planning: doing a daily planner to plan out your day to ensure that you get the most out of it.
Prioritizing: setting out a list of tasks sorted by importance; e.g. you shouldn't focus on a task due next week if you have another one due this week.
Performing: minimizing distractions and concentrating on one task at a time until it's complete.
My Research for Project 2 Brief
Ten studying tips and techniques:
SQ3R method: survey, question, read, recite, review.
Retrieval practice:
— Thursday —
Lecture Notes
Authoritative sources for research report is acceptable, scholarly references makes it stronger.
Scholarly for High Distinction, authoritative for pass.
Ethics is in the research report to make you think "is it appropriate?" Do it if you really need to, otherwise optional.
Make up slides with content (e.g. pictures, GIFs, references to other games) in place of alpha prototype as tycoon idea will take too long for an alpha prototype.
Useful Tools
Elicit: The AI Research Assistant. https://elicit.org/
Use this to find some articles for research.
Useful Info
PlayerPrefs function in Unity scripting: store Player preferences between game sessions. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html
Get some ideas down for Serious game project.
Complete Tuesday research notes (section 1, this page).
Complete research report for project 2.
Complete Literature Review
Complete Findings and Discussion
Complete Game Design Plan
Complete everything else (abstract, conclusion, etc.)
Complete slides showing idea for project 2.
Strikethrough = completed; Yellow = pushed to next week; Orange = paused indefinitely; Red = cancelled.