Project 1
— GDS213 —
— GDS213 —
Table of contents
Brief
Compared to books and film, being able to control a player's experience and understanding of characters and story in an interactive game is a unique challenge. On top of this, while many mainstream games approach character and story in a ‘realistic’ way, there are many experimental, deep, or ‘art’ games that creatively explore the potential of games to convey meaningful experiences.
This brief will involve you engaging with interactive narratives as well as how game mechanics themselves can communicate meaning in an expressive way.
Project Goals
Your goal in this project is to design one game, or several smaller games, expressing a key concept, theme, or emotion as a stated design intent. You are strongly encouraged to go beyond typical game genres and experiment with the medium, and where you fall back on traditional and/or realistic forms of storytelling you need to show attention to how all your game elements contributed to its design intent.
Your game's mechanics, dynamics, and aesthetics will also be addressed to a target audience and the broader social context, with consideration of any traditions or institutions from which you draw.
Specifically, your project(s) will need to demonstrate:
how game mechanics communicate meaning;
how narration, dialogue and interaction communicate meaning;
how other game elements, such as visual and audio effects, work to holistically reinforce design intent.
NOTE: This project may be done individually or in a group, so long as at least ONE of your projects in this unit is a group project.
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