Week 1
— GDS212 —
— GDS212 —
— TU —
Focusing on hub world design
Don't get only 2 hours of sleep before class next time
— WS —
Focus: Environment Design
Genre: Walking Simulator
Prompt
You are to make a simple walking simulator that uses only eight unique 3D models. You can use duplicates of a unique model.
Note: UI/Audio/FX/lights are not included in the eight. The default character in the character controller packs is not included in the count. Primitive objects, such as a cube, is included as a unique model.
Only the puppet isn't classed as part of the 8 models.
No Programming in this example. Focus on Environmental Design. The only mechanic is walking.
Example:
You can have 20x of a unique tree. That tree is classed as one unique 3D model.
If you have three types of trees, this is classed as three unique 3D models.
If you have a default plane and 20x single unique tree, that is classed as two models.
You must fit your game into the theme provided in class and tell a story through gameplay. It can only be done in class.
You will be selecting assets from the Unreal Marketplace.
You get only 4hrs to make your scene.
You will need to create a google form that asks players:
Name (No anon's)
What story did you take away from this experience?
What was something you liked?
What was something you didn't like?
Image: Death Stranding, an example of a walking simulator, by Chris177UK (2023).
Image: An example deliverable for Prototype 1 created by Bec, the class lecturer.
Chris177UK. (2023). [Screenshot from Death Stranding] [Image]. The Escapist. https://www.escapistmagazine.com/wp-content/uploads/2023/01/death-stranding-pc-chris177uk-virtual-photographer-006.jpg?fit=790%2C339