Week 2
— GAD174 —
— GAD174 —
Do not texture in brief 1, brief is only for placeholders. Use only flat materials.
See image to right for pipeline that will be used in class for brief 2.
Break down objects into simple primitives.
3D models are made up of polygons. The three types of polygons are:
Tri’s (triangles made of 3 vertices and 3 edges);
Quad’s (squares made of 4 vertices and 4 edges); and
N-Gons (a shape with more than 4 edges and vertices).
Quads are great for models because computers can turn them into tris if needed, but cannot turn tris into quads.
Hard Surface vs Organic, also known as "People Made vs Nature Made" is the difference between hard and smooth surfaces.
Modelling complex characters is a very complicated and time-consuming process.
Maya has an option for creating cloth with cloth physics.
ZBrush has the ability to sculpt.
All that needs to be done to unwrap a model's UV is to select the "Auto Unwrap UV" option (or whatever it's called).
Create a model that I would give to a team member to put into a level in level designing [?].
To insert an edge loop in Maya, go to Mesh Tools and click on the box next to Insert Edge Loop to open up the options for this tool. For a single edge loop, use the "Relative/Equal distance from edge" options. For multiple edge loops, use the "Multiple edge loops" option.
To bevel an object in Maya, select the object and press Ctrl + B. You can then adjust the bevel in the options window that will have popped up.
A simple way to extrude a face in Maya is to first go to the Face edit mode by holding right click and selecting it, and then selecting the face you want to extrude. Then, with the Move Tool selected, hold the Shift key and drag the face in whichever direction you want to extrude it.
To manipulate the viewpoint in the scene in Maya, hold the Left Alt key and use the mouse buttons. Dragging with the left mouse button will rotate the camera, dragging with the middle mouse button will move the camera and dragging with the right mouse button will zoom the camera in or out.
To assign an object a material in Maya, select the object and hold the right mouse button, then go to the bottom of the now present context menu and select "Assign New Material". For a standard material, select "Standard Surface".
In class today, we booted up Maya (this was the first time for me) and got to creating a simple wooden crate and bookshelf model, simply as an activity to get used to using the Maya workspace.
The wooden crate, with a more dull brown material.
The bookshelf, with a more vibrant brown material.
To inspect the model in a 3D space and download the model in FBX format, see the link to the right.
[Header] García, J. (2017). Bright Path [Image]. Unsplash. https://images.unsplash.com/photo-1500408698778-2afa347782f3