Reading 2 Response
— CIE152, WEEK 4 —
— CIE152, WEEK 4 —
Question 1
What was the first creative moment you remember?
Answer 1
I don't quite remember every creative moment I had during my childhood, but some of the earliest I remember were either for school or just with my own free will in personal time. I guess if I were to recall an early creative moment that stands out to me, it would be the time when I created an entire Super Mario comic when I was around 8. I made up an entire story with Super Mario and the gang and drew up maybe over 100, maybe even 200 pages for this comic book.
Question 2
Was anyone there to witness or appreciate it?
Answer 2
Yes, my family and some of my friends saw the work I did in the comic book. My drawing wasn't great but it was what I could do at the time, but from what I remember, they still appreciated it nonetheless. I do remember something my mum said to another person about it, which was about how the writing in speech bubbles would go outside of the speech bubbles, which was because they didn't quite fit in the small speech bubbles I drew.
Question 3
What is the best idea you've ever had?
Answer 3
Well that's a bit of a tough answer considering I've had a lot of ideas throughout the years and I can't remember all of them, so if I'm to think of one of my really good ideas,
Question 4
What made it great in your mind?
Answer 4
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Question 5
What is the dumbest idea?
Answer 5
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Question 6
What made it stupid?
Answer 6
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Question 7
Can you connect the dots that led you to this idea?
Answer 7
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Question 8
What is your creative ambition?
Answer 8
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Question 9
What are the obstacles to this ambition?
Answer 9
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Question 10
What are the vital steps to achieving this ambition?
Answer 10
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Question 11
How do you begin your day?
Answer 11
At this point in time, the way my day starts depends on what I'm doing on the specific day. For the days that I have college, I usually spend a bit of time checking messages and such when I wake up, before getting up and doing the normal getting-ready stuff like getting dressed, breakfast, teeth and hair, and packing my bag. For Thursday specifically, when class starts at 8:30 in the morning and I have to get up pretty early, I typically get breakfast on my way to campus as it saves time.
When I don't have college classes on the day, I'll typically begin my day on my iPad in bed. It's probably not the best way to go about things, but my days aren't typically very eventful. If I have something on, I'll typically get up closer to that time in the day.
Question 12
What are your habits? What patterns do you repeat?
Answer 12
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Question 13
Describe your first successful creative act.
Answer 13
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Question 14
Describe your second successful creative act.
Answer 14
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Question 15
Compare them.
Answer 15
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Question 16
What are your attitudes toward: money, power, praise, rivals, work, play?
Answer 16
Money—something to be smart with. If you're not smart with your money and aren't thinking about the long term with your savings, you'll end up doing what I used to do in year 8 of high school when I first got my debit card and just buy random miscellaneous things on eBay such as video games, NERF gun parts, whatever.
Power—don't let it go to your head. Power is only good to have in the right hands. Let's say, for example, you have power over a company as a CEO—the decisions you make with that power should be decisions that will help the company and their path forward, and not you and your CEO paycheck. There are companies out there like Unity that are doing fine and will lay off a bunch of employees that were quite critical in a project that consumers were quite fond of, and then it's discovered that the CEO's paycheck mysteriously increased by a pretty chunky amount.
Praise—take the compliments but don't let the fame get to your head. Getting praise means you're doing something right, and you might even look the most fondly on that thing, but there's a reason why pride is one of the seven deadly sins. It's good to mention your accomplishments if it becomes relevant in a conversation or in whatever situation prompts it, but if you constantly boast about this one thing that you got a lot of praise for, people are going to grow a little tired of it.
Rivals—keep your friends close, but your enemies closer. That's not to say that your rivals should be your enemies because that's definitely not a healthy way to go about things, and it's definitely better to keep things to business only, never personal, but it's good to keep an eye on your rivals to see what's giving them the upper-hand in the market, as that information can allow you to formulate new ideas that could help you regain that upper-hand.
Work—work hard, but not too hard. There's a quote from a game I play called "Receiver 2" that goes with this mindset, which goes like this:
"It's common knowledge that you get better results the harder you try. But like most common knowledge, this is wrong. Receivers [the protagonist group in the game] know that there is an optimal level of effort. Too low, and you might slack off. Too high, and you can start to choke under pressure. In the middle, you get the best results."
Play—play as hard as you work. Some people say "work hard, play harder", but I think it's better to strike that balance between work and play. If you play harder than you work, you could get more involved in play than work, causing you to be less productive as you ought to be, and if you put all of your focus on work and leave no time to play, you run a higher risk of experiencing burn-out, causing you to be less productive as you ought to be.
Question 17
Which artists do you admire most?
Answer 17
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Question 18
Why are they your role models?
Answer 18
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Question 19
What do you and your role models have in common?
Answer 19
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Question 20
Does anyone in your life regularly inspire you?
Answer 20
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Question 21
Who is your muse?
Answer 21
I don't know what a muse is.
Question 22
Define muse.
Answer 22
According to Oxford Dictionary, a muse is a person or personified force who is the source of inspiration for a creative artist.
Question 22.5
Now that you know what a muse is, who is your muse?
Answer 22.5
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Question 23
When confronted with superior intelligence or talent, how do you respond?
Answer 23
I tend to respond to superior intelligence with intrigue and a desire for knowledge. I'll typically ask questions that I'm actually interested in the answers of, so that I may be able to get tips or advice that could help me progress with my skill in that field.
Question 24
When faced with stupidity, hostility, intransigence, laziness, or indifference in others, how do you respond?
Answer 24
Well, one thing I don't do is stoop to their level. If I become immature about things, that'll give them the upper-hand against me and I'll just become laughing stock. If I'm faced with someone whose opinion is like a tree; immovable, and trying to change that opinion to one that is actually reasonable is completely futile, one thing that I tend to do is I'll just turn away and ignore them, as they're not really worth my time. Someone who cannot possibly challenge their own opinion and allow others to challenge it, and especially those who respond to criticism in a very childish, immature manner, cannot have an opinion that is trustworthy.
Question 25
When faced with impending success or the threat of failure, how do you respond?
Answer 25
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Question 26
When you work, do you love the process or the result?
Answer 26
While it's always a good feeling to finally complete your work and have it over and done with, I think when I'm working on a project that I'm truly passionate about, whether it be a game project or a video project, I typically like the process more as it not only gives me that feeling of productivity and allows me to develop my skills further, but it's also generally just fun to do.
Question 27
At what moments do you feel your reach exceeds your grasp?
Answer 27
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Question 28
What is your ideal creative activity?
Answer 28
There are a few ideal creative activities of mine that I look to when I want to be creative. Sometimes I will make something with my video editing software, even if it's solely for the fun of it; sometimes I'll do some writing in a creative writing project such as one I'm doing now called "GEO"; sometimes I'll even draw things, typically human faces, to improve on my skill to draw humans.
Question 29
What is your greatest fear?
Answer 29
Are we talking about in general or related to entrepreneur stuff? Because I've got an answer for both.
In general, my greatest fear would probably have to be my fear of the dark. I've been scared of the dark for almost my entire life (I remember not always being scared of it, and then when I was maybe 3 years old, I couldn't sleep without the lights on). The thing is with being afraid of the dark, at least for me, is it's not a fear of the darkness itself, but rather what the darkness could hold. For all I know, there could be a threat in the darkness, and I'd have no idea because I can't see through the darkness.
In relation to entrepreneur stuff, my biggest fear would be to fail disastrously. Now there's failing with something, which I can reflect on and learn what went wrong and what I can do next time, and then there's failing disastrously, which just completely ruins your public image, ambition, business, whatever it is you're trying to go for, and a disastrous fail is so much harder to pick up from compared to any old fail—not impossible, but much harder.
Question 30
What is the likelihood of either of the answers to the previous two questions happening?
Answer 30
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Question 31
Which of your answers would you most like to change?
Answer 31
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Question 32
What is your idea of mastery?
Answer 32
Let's use an example to answer this question, which will be with the skill of game development. Mastery in that case to me is perfecting the skill of game development; reaching such a high level of skill in the field that you not only have a pretty good chance of succeeding, but also can easily get yourself back up with every fall.
Question 33
What is your greatest dream?
Answer 33
My greatest dream in life is to become a respected game writer and developer. I would love to be able to master those two roles and be able to write and make games of my own, or even create games with a team, that are played and enjoyed by all different people around the world.