Week 5-8
— GIM110 —
— GIM110 —
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No pre-class activities were specified on the unit site for this week.
No page exists on the unit site for this week.
Task: Activity
Think about a game that is a success (especially games that you don't like). Spend a few minutes trying to brainstorm what made it successful.
Response
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Task: Activity
Revisit the games you've talked about so far in your LJ. Try and isolate their "Game Goal"
What was the experience they are trying to give you as a player?
Try and find 5 examples of how this game is trying to elicit that experience.
For deeper engagement with this, think about the following:
What is the MDA engagement?
What is the feel of these moments?
How are you, the player, forced to engage with the game on the game's rules?
No page exists on the unit site for this week.
Task: Activity
Choose at least THREE of the following items and look up how different games have represented each one. What are the signifiers for what is being signified?
A boss
A dangerous object
An interactable object
A save point
Somewhere to go
A directional marker
An inventory object
A collectable object
When to jump
When health is low
Response
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Task: Activity
Take a screenshot of a game you have played this week.
Put it on your Learning Journal and analyse all of the messages you can see being sent in that image. Provide what context you can for them to explain them. Go as deep as you like.
Response
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