Week 1-4
— GIM110 —
— GIM110 —
This class was the first ever class I attended at SAE, starting on the 7th of February. I was a bit nervous before class, but also very tired because the class at the time started at 8:30 in the morning (and I'm no morning person, never have been). Thank god it was an online class because I could NOT get to campus by 8:30 in the morning—getting to campus by 8:00 on orientation day was horrible.
This first class was spent getting to know each other and getting familiar with things. Keeping this in mind, our first activity was a breakout question, which was basically being placed in a breakout room by the lecturer (Mark Thompson) with another random person and answering some questions about each other to get to know each other. I was placed in a room with another fellow classmate by the name of Callum whom I met before at orientation, and I wrote down his responses to my questions in my notes (which can be found below in the "In-class Notes" section).
After this, we had quite a philosophical discussion on what exactly a game was before moving on to how we can properly conduct research. This is where prior knowledge came in handy as I had already learned about the concept of APA referencing in high school. While Mark was talking about APA7 referencing with his source, I found a source by Griffith University that I have actually been using ever since I found it on this day, and I have found it to be quite helpful. We conducted a task here of getting into groups and finding solid sources to figure out what game Nintendo's Mario first appeared in, recording those sources using APA7 referencing, and then having Mark challenge our ability to cite our sources as we're reading out our answers to him. I managed to get an alright answer, although I did trip over my words a bit when reading my answer out to him.
After this was over with and we came back from our half-hour break, we then went into preparation for our first brief for this class. The task was to research a randomly given thing in the industry such as a genre, game, company, etc. and create a library of resources from multiple different sources about this thing. I was paired up with a classmate named Zayne who even back then wasn't very easy to get a hold of. Once we got the basics of what to do in the brief and where to find the information for it, that was pretty much where the class ended off for the day.
Honestly, with past experience in mind, I was expecting a bad case scenario in this first class. I didn't expect things to go as smoothly as they did, especially on my end with the way I felt. Sure, I felt nervous at first considering that this was legitimately my first class at SAE, but I got used to it pretty quickly and that nervous feeling went away. Besides, the hot chocolate I prepared beforehand and was drinking during the start of class eased me a bit and left a nice taste in my mouth.
From what I remember, alongside looking at the weekly slides and my notes, this class started out with the two first slides of "Games You Play" and "Scrum". "Games You Play" was basically talking about the games we played that week and what we liked or disliked about them, and "Scrum" was a check-up on how we were all going with projects and keeping up-to-date with everything. I did give some answers for Games You Play, but I can't quite remember what I said, although if I were to guess, I think it would have been DOOM because I was playing through that around that time. I can't really remember what I said in Scrum, but I'm pretty sure I was having a little bit of difficulty taking off with the brief work.
After this was out of the way, we then moved on to a reoccurring topic from last week—"what is a game?" This time, we went more in-depth on the topic (and also more philosophical)
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Task: Activity
STOP.
Before you continue, you need to answer this question: What is a game?"
Use your instinct, whatever you think right now. It's all completely valid.
Write this in your Learning Journal and bring it to class.
Done? Good?
Okay continue.
Response
A game is an activity done for entertainment involving one or more players.
Organize a team meeting to discuss progress
Response
An attempt was made to reach out to my other group member, and while contact was established, only a few messages were exchanged and my attempt at organizing a meeting was ultimately futile. No meeting minutes were recorded because of this.
With all of this in mind, and having completed the week's readings, use your understanding to contextualize the following activity.
Identify 4 different games (different genres, different audiences, different aesthetics) and conduct some research. YouTube. Google. Wikipedia. Reviews. Anything. Identify this:
What is the 'fun' that this game is aiming for? (Once again there is no incorrect answer, but come to class prepared to discuss!)
Response
Game 1: Minecraft
Game 2: Call of Duty 4: Modern Warfare
Game 3: Layers of Fear
Game 4: Super Meat Boy
Task: Reflective Activity
You should have had a reflective session at the end of your class. But if you didn't, or if you want to get some more progress towards your reflection, here are the prompts again!
What is something I learned today that I didn’t know before?
What do I think about today’s class and its purpose?
How will this help me in future study?
How does this apply to my future in the industry?
What is one thing I want to come out of this class knowing?
Try and not just answer the questions, but make sure that you are working towards paragraphs as well.
Don't forget the reflection page to help you with more prompts!
Organize a team meeting to discuss progress
Complete Meeting minutes
Discuss of last week’s work
Discuss this week’s work
Preparation for presentation
Report and Presentation Rehearsal meeting
Ensure all resources are in a shared folder
Complete Week 2 Learning Journal
Review and Reflect on individual feedback
Organise a next group meeting to discuss project 2
Complete Week 3 Learning Journal
Task: Activity - Unpacking "fun"
What do you find fun? This is a complex and convoluted question for games, but in identifying what you find fun, you begin to identify what others might find fun. It's very hard to unpack and requires a bit of effort. But we'll break it down together. Follow these steps in your Learning Journal.
Write down a game that you find fun
Write down your favorite part of that game
This is what we consider 'surface' analysis. You probably have a brief and superficial understanding. Now let's do a second part to each question.
Write down as many games as you think of that have the same kind of fun
Write down what was your favourite part of each of those games.
Are there any commonalities between them?
This is a part of the investigative and analytical process of game design. You can't just throw together variables and mechanics and expect a game to come out. It comes with deliberateness. It comes with focus and decisions - sometimes hard decisions - that ensure that your game is fun. You are a game player in this thought exercise - and only one.
Now we need to figure out how to isolate this for many game players.
Response
A game that I find fun is Minecraft (Mojang, 2009). I find this fun for multiple reasons, just like a lot of other people, but one reason that I will point out is because of the survival mode, as well as all the dynamics that come with it.
Task: Reading
Read the article to the right (Cognitive Flow: the psychology of great game design). Examine the content and ensure that you are engaging with it not just in what is being said. Answer:
'How does this help me design fun'?
Remember 'It doesn't' is valid, but answer 'why'.
Response
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