Week 6
— GAD171 —
— GAD171 —
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Call of Duty: Mobile (2018) by TiMi Studio Group, Tencent Games and Activision.
I haven't enjoyed playing this game very much simply because it ran very badly on my device to the point where it hindered my experience greatly. I was playing a match with bots, which could have been why the game was running badly (due to possible strain on the device's CPU by calculating every bot in the match simultaneously).
What I do enjoy about the game the most is the gameplay and gunplay. Even if this game is a watered-down version of Call of Duty, it is still a Call of Duty game and still plays like a Call of Duty game, and it's only watered down because of the rather large task of getting a game like this to the mobile platform despite the limitations of the platform (e.g. storage space, performance, etc.). The gameplay is solid enough to make it feel like a Call of Duty game, and the gunplay, albeit a bit worse than the standard Call of Duty games for PC and consoles, is still very well done and feels distinctive.
Last week I mainly worked on my brief 1 learning journal page, despite it being overdue. I completed most of the page, with the only thing left being the reflections, which I am following the 'What/So What/Now What' principle for. I also made a start on brief 2 with Ronan and James by pitching and discussing some ideas for our board game based on the 1999 action movie 'The Matrix', as well as helping create our document for the brief to write our ideas down onto.
This week, I will finish off the remainder of my brief 1 learning journal page and hand it in, and then shift my focus to completing the weekly pages for this module on my learning journal that I haven't yet completed and doing tasks for those pages such as the pre-class activities, in-class activites and reflections. If I am able to complete that during this week, while also trying to balance my workload with the other two modules, I will continue on with brief 2 with Ronan and James.
I am having a pretty big issue with procrastination, concentration and time management. I put off doing my work until later because, for example, I'll see it as being a hard task and will want to do it when I'm in a better mindset, or I'll anticipate that I won't be able to work well so I'll put it off until later. I also have an issue with concentration if I'm presented with a task that is difficult for me to complete, and I will often get distracted by other things such as Discord or YouTube instead of asking around for help (which I do do sometimes, but not nearly as much as I should do). I have a problem with time management because I find it a bit difficult to balance the workload of all three of my modules, and the two factors mentioned before also factor into this.
Halo: Combat Evolved
https://www.youtube.com/watch?v=IX9ZyK5L3-A
Mechanics:
Player movement - the player is able to move around the world and also do things like look around, jump, crouch, sprint etc.
Shooting - the player has weapons available to them that they can use to get through enemies blocking the way to the objective. There are many different weapons with all different stats and feels to them. The player typically has the option to shoot or aim into their weapon (or both) or quick melee with the butt of the weapon if their weapon is a firearm, as well as slash enemies if their weapon is a melee weapon.
Dynamics:
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Aesthetics:
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Game pillars can be mechanics or aesthetics, but are not likely to define dynamics.
For example, gameplay pillars for The Legend of Zelda: Breath of the Wild would be exploration (main core, a mechanic and aesthetic), and the dynamic of combat is formed from this.
Other gameplay pillars of BOTW include:
Scavenging
Movement
Walking
Climbing
Swimming
Weapon durability
Create headings for what you need! These are bare minimum:
Rules To Play
Gameplay Guides (i.e. a step-by-step of a round of play)
Gameplay Pillars (the core gameplay priorities/moods)
Required Game Elements (i.e. Project Scope)
Number of Players
Core Gameplay Mechanics
Number of Cards
Aesthetics
Proposed Game Balance
Change Log
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How did it go? Explain what you did, what that tells you/how you felt, and what you'll do next time.
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