Week 4
— GAD171 —
— GAD171 —
DOOM (2016) by id Software / Bethesda
Hot Dogs, Horseshoes & Hand Grenades (2016) by Rust LTD.
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Me and my group have been having issues in terms of communication. As discussed within the group before class, there have been issues in terms of
I unfortunately couldn't show anyone my learning journal for the simple yet very embarrassing fact that none of my other weeks have even a single word recorded in them as of writing this (March 8th, 2022). For this reason, I couldn't get any feedback from anyone
Death Stranding
https://www.youtube.com/watch?v=wGjGXnCiFyw
Mechanics:
Stabilization - the player has the ability to manually stabilize themselves when carrying cargo in order to not lose balance and drop the cargo, which could result in a game over if the cargo is destroyed.
Dynamics:
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Aesthetics:
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Example skill: Dodging
Player Action - Player presses X
Simulation - Rapidly moves the player avatar in a direction
Feedback - Player observes avatar animating on screen
Game: Settlers of Catan
Skill: Building a settlement
Player Action - Trading resources to build a settlement.
Simulation - Placing the settlement on the board.
Feedback - The settlement is on the board.
Synthesis and Filtering - The settlements start generating more resources based on where they were placed.
Prior
Planning (and)
Preparation
Prevents
Piss
Poor
Performance
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Good feedback is something that the designer may not have already thought about.
Bad feedback is something that the designer already knows about, something that is pretty obvious, and is therefore not very helpful.
Relevant feedback is something that is relevant to what is currently being worked on and tested.
Bad feedback is technical advice given for exactly how to change something in a game by people who are not even game designers.
The document needs:
A design for your changes to your selected board game
Your predictions on how the changes would impact the game.
Results of play testing that describe and charts what the changes actually did to the game.
Reflection of these testing results (also individually on your Google Sites).
Show calculations related to your modifications.
The statistics and probability changes in your game arising from your mod.
Also present these as part of the results of your testing.
Postmortem the mod – what would you change now?