Brief 1
— GAD171 —
— GAD171 —
Settlers of Catan is a strategy board game involving smart resource management. Your goal in Settlers of Catan is to reach ten victory points. You earn victory points from building settlements, cities, and development cards; having the longest road and the largest army. To build items, you need combinations of resources, and the resources are brick, grain, lumber, ore and wool. All players have a 'Building Cost' card for reference. You gain resources from the hexes your settlements occupy or from trade with other players and the resource bank. Dice rolls determine which resources players earn from the hexes surrounding their settlements. You can trade resources with other players. [1]
Note: This information is focused on the original Settlers of Catan, not to be confused with the rebranded version of the game, Catan.
(SilverFox, 2014) [2]
During play-testing of Settlers of Catan, we recorded data for every time each member of the group rolled the dice, what the dice landed on for each roll, how long the game took and how many Victory Points we had reached by the time the game reached a win condition. Our group played and recorded data for a total of five playthroughs of the game, and another group in the class played and allowed us to record data for one playthrough. We recorded the data onto the spreadsheet below.
[1] Playtonic. (n.d.). Settlers of Catan Board Game. Retrieved March 19th, 2022 from https://www.playtonic.com.au/settlers-of-catan-board-game
[2] SilverFox. (2014). Game Box Mayfair. [Image]. Geek Syndicate. https://geeksyndicate.co.uk/wp-content/uploads/2013/10/Game_Box_Mayfair.jpg
[3] Klaus Teuber. (2015). Catan Game Rules & Almanac (5th ed.). Catan GmbH.
[*] Officially known as Kailis Bellanger.
How did it go? Use the 'What/So What/Now What' reflection principle.
In this task, me and my group which consisted of Tabi and Frazer had to choose a board game to study its mechanics and dynamics, as well as pitch and implement some modifications that we believe would make the game better to play. The first thing we did was grab the game from the campus' library and play a game of it together to get an idea of how the game plays. We didn't record any data for this session for this reason. During this time, we thought up of some ideas for modifications to the game that we could pitch, such as double resources for every 2/12 roll.
The next week the group met up, we discussed the mechanics and dynamics of Settlers of Catan, at least from our experience of playing the game, with Frazer writing down these points into the document. Afterwards, we started thinking about some more ideas for game modifications. We settled on a few and wrote them down in the brief document, and we eventually agreed on three modifications written in the 'Pitch' section of the brief document. We spent the remaining time of the day testing these modifications, and only two of these ideas made it through. We also added a 30-minute timer to deal with class time limitations, but we soon realized that this time limit could actually be a viable modification, so we added it to the document and began testing it alongside our other modifications.
The next few weeks after that were spent testing the game with our new modifications, both in-person and online, and recording data on what rolls we landed on per turn, the time it took to complete each game, and the amount of victory points each player had by the time each game ended. All the data we collected was recorded via a notebook Frazer had with him and was put into a spreadsheet by him. We also switched board games with another group during a later week into the brief and recorded data for their session as well. We spent our last week of the brief working on the final brief document and the rule book that includes our modifications to the game. Frazer mainly worked on the rule book, writing out all the rules of the game and editing it to include our modifications, and Tabi did some fixing-up on it afterwards to make it look presentable. My task on the final brief document was to work with Frazer to write out our analysis of the game on the final brief document, starting from the 'Gameplay' section. We spent a few hours working on that together while Tabi was doing final reviews and edits of the revised rule book, and once that was all done, we locked the documents and finalized the brief.
A pretty big problem we encountered during this brief was good communication. We failed to keep a stable communication between the group, which lead to slow progression of the brief. I also sometimes had a hard time understanding what it was I needed to do because I didn't communicate well with the group until the very last day, which caused me to procrastinate, resulting in a deal of unneeded stress. I did get fed up with my lack of actions on the last day and decide to reach out to the group to work together to get the brief done, which we fortunately were able to do within the day.
Overall, I think this task could definitely have gone better, but I am quite happy with the result.
The main problem was communication, as said before. We did get it done in the last day, but I'll be honest, it shouldn't have had to come to that, and I believe a lot of stress and time could be saved if we kept in stable communication as we would have been able to plan out our group sessions better and possibly spread out our work more evenly, and as a result, getting the brief done earlier. I also didn't really know where the rest of the group was at with the brief and what I needed to do for this reason as well, which didn't serve very well for my workflow. I believe I could have done a better job at maintaining stable communication with the group on my end, as I failed to do so often which contributed to the communication problem.
For the end result, I do think we did well on the data we produced and the modifications we made to the game. Our modifications changed the game quite a bit, and I believe they contributed to an overall better experience when playing through the game, the reasoning of why that is being one of the parts I wrote into the final brief document. I'm quite happy that we were also able to get together and play-test the game enough times to collect some solid data on how each game turned out.
About working with Tabi—In my personal opinion, Tabi was okay to work with, but there were some things that should be pointed out. Tabi did play-test the game with the rest of the group for every time except one, when we had to test the game online on a Saturday; Tabi organized a time to start this session, but didn't respond to the group's messages when that time came and didn't provide a reason for his absence. Tabi was a good opponent to play with during play-testing—that is, when they were focusing on the game. Tabi tended to sometimes get distracted during play-testing sessions, e.g. when someone else was in the room at the time. When it came to the in-class tasks, however, Tabi was present most of the time and was willing to help out.
About working with Frazer—I personally liked working with Frazer in this brief because of his dedication to the brief, as well as his leadership. Frazer was present for every play-testing session, including the online sessions, and was always focused on the game, which saved time on the time limit for his turns. He also occasionally helped direct the group with the tasks needing done, but this only kept me on task for a short amount of time before I would get distracted or start losing momentum. He was, however, very helpful when I approached him to work with him to get the brief done, and his help was what got the brief finished in that same day.
I think there is one thing that I should definitely change in the future—that being the communication issue.
I think—next time I work on a brief with a group—I should be reporting in regularly with my group and also organize or ask to organize, which is one thing I didn't do very often at all in this brief. I believe that would also help the other members of the group maintain stable communication as well which would help us get through the brief much more efficiently. I should also ask for help more if I'm stuck on something in the brief and can't think of anything that could help me progress. I could do this by either asking my group members directly if I could work closely with them, or to ask for feedback on what I've done so far and what should be added.