In this lesson used a blue pencil template I received from mrs Douglas in order to use as a guideline just like the other lessons. However, I will be utilizing the masking tool more to mask textures on top of my work an example of this can be seen below.
Rendering only
As you can clearly see the textured one on the right is more realistic looking than the normally rendered one on the left. the reason for this might be because these materials can be found commonly used on objects in real life. Shading and highlighting also helps make to hand held whisk popped out.
Using textures
First I started by creating a separate layer for my fine lines this is to avoid confusion and help fixing problems easier. Afterward I started fine lining my entire shape with tip size of 5%. After fine lining all the smaller details I moved on to a bigger tip in order to go around the outside of the shape, this is to build up the depth and further enhance the 3D effect.
I then pick a texture from safari and drag and dropped it onto procreate. the selection tool which is in a shape of a helix can also be seen used within this process.
After going back to my thin fine line layer I selected unwanted parts and pressing the inverted button. This means that a stripe pattern would show up meaning you can delete around the shape but not inside the stripes.
In some hand held whisk I also experimented with using the warp tool inorder to get the texture to line up with how the shape is bended. This can be done by dragging the blue dot and shaping the mesh into the shape of the hand held whisk.
I then return back to my fine line layer in order to select the unwanted parts and erasing it only leaving the metallic texture on the hand held whisk.
After realizing that some textures does not go well with rendering I ended up going back and redoing most of the hand held whisk which is very time consuming but is totally worth the time spent in my oppinnion. I changed some of the hand held whisk's colour into a darker tone this is because if it's already light it makes it extremely hard to apply more highlights.
Shading and Highlighting
For both shading and highlighting I used Soft Clean Air brush from a brush pack in order to create shadows and lights. this works well because the brush when applied lightly will have a soft faded edge It also works when you are doing highlights. However, the tip has to be changed into a smaller one to get a strip of light. It's also important to remember to use the selection tool when shading the inside of your shape this is to prevent the brush going over the shape.
Creating different layers is important when shading. This helps with dealing with each layer while the other's un touch.
When shading it's also important to know which directions your light source is coming from in this case my light source is on the top left of my screen meaning that the left hand side of each hand held whisk would be lighter than the right.
The outside shadows helps enhance the realism of each object making them look as if they are floating. I acheive this by returning back to my thin fine line layer and selecting each individual shapes and pressing inverted. This makes it so i can no longer edit inside the shape giving me the ability to shade the outside shadow without having to worry that it will get inside.
COMPLETION
REFLECTION
In this lesson I struggled a little when it comes to switching from one layer to another and keeping track of it this problem often cause me to accidentally shade the wrong thing in the wrong layer. However, this could easily be fixed by locking the important layer so I won't accidentally edit it . I also find it hard to find a texture for the smaller hand held whisk since most images are very low resolution making the smaller hand held whisk looked awful.