Creativity Step 

Creativity: The use of imagination and the generation of new ideas.


Step 2: I imagine different situations and can bring them to life in different ways.

Outcomes

To achieve Step 2, learners will show that they can bring what they imagine to life in different ways, including through role play or acting out their ideas, and through pictures or diagrams.


Learners need to be able to:

Introduction

Skill Starter

Show and Tell


Use expressions and gestures to recount a familiar sports story, i.e. winning 100m final, playing in your first match or going rock-climbing. In groups of 3 or 4, ask learners to show how they would feel if they were [insert example], using… 



Optional: Split half of the groups into acting out feelings with their whole body and split the other half into expressing feelings with their faces. Which group is able to guess the answers the quickest? Which method was easiest? 


At the end, lead a reflection to consider the challenges of sharing what we imagine in this way. Which other methods of communicating may be easier for some situations?

15 mins


Group activity

Active

Teach & Apply

Optional Activity

Imagine Playing a Sport on the Moon


Give learners a stimulus question. For example, “What is it like to play football on the moon?” 


Ask learners to act out how they would play the game. Give them time to imagine how they would get there, what it would look, sound and smell like. 


At the end, reflect as a group on why this method of communicating is effective? Would it be the same to draw a picture of what we imagine or talk about it? Why do they think that?

20 mins


Individual activity

Active

Reflection & Assessment

Embed these strategies across your teaching and coaching to help learners apply what they’ve learnt.


Use these ideas for ways of assessing this skill step to help you check learners’ understanding and confidence.