Zelda Randomizer 3.0 Released!

Post date: Dec 20, 2016 4:34:33 AM

It has been a long journey, frought with bugs, Zelda hiding in impossible-to-reach spots, and various other evil bugs, but in the end, most bugs have been squashed, and it is time to release Zelda Randomizer 3.0! Head on over to the Download and Installation page to grab a copy, or click the "Check for Updates" button in the randomizer!

For those who haven't seen it yet, the primary feature that was added in this version is the ability to change dungeon shapes. This means you can have levels looking like this:

Other features that have been added include speed text, the ability to have 2nd quest features in 1st quest with shapes, and the ability to have the "Life or Money" man come into 1st quest (though he may demand other payment)!

The list of features/bugs added include:

    • Added "Randomize Dungeon Shapes", allowing for dungeons to have randomly determined shapes.

    • Added flags to allow for 2nd quest rooms and doors in the Shapes mode.

    • Added a flag to allow for 2nd quest enemies to be mixed into 1st quest dungeon maps.

    • Added "Add Life or Money" rooms, allowing those rooms from 2nd quest to be integrated into 1st quest, replacing normal old man rooms.

    • Added "Change Leave Your... rooms", allowing you to have to pay hearts, money, bomb capacity, or keys to leave the room.

    • Added "Speed Up Text", which triples the speed of the text in the game, allowing for quicker times.

    • Fixed some helpful hints, to prevent hints like "Fire the arrow to locate the bow" from appearing, when a different path could get to the item.

    • Helpful Hints have been updated to have community text in "non-helpful" places (such as shops/door repairs/etc.)

    • Random% checkboxes have been rebalanced in some cases, to provide a better chance of the checkbox being unchecked in cases where there were dependent options.

    • Changed sprites when you use an enemy sprite, resulting in enemy sprites becoming your "helpers" in shops and dungeons.

    • Many other bugs fixed, which have not been directly documented here, but have improve the game.

As always, a big thanks to everyone who has helped out testing this madness. A very large base of testers has assisted in the process of finding all of these bugs, and I definitely want to make sure they all know just how much I appreciate the awesome help they have provided. There are so many people, and I'm sure I will miss some (but will edit them in when they remind me!), but special thanks go out (in no particular order whatsoever) to AmazingAmpharos1, AdirondackRick, CrimsonAvix, skybilz, Jaylow7, kababesh, rcdrone, TGE, putz12, Panzerdave, theseawolf1, zman, jkoper, and many others for all of your time and effort! It has been greatly appreciated!

Stay tuned, as we will be scheduling an official 3.0 race at some point in January, once the madness of the holidays, AGDQ, and other fun madness ends! Good luck! We're all counting on you.