Zelda Randomizer 1.1 Released

Post date: Mar 17, 2015 7:38:26 PM

In the course of human events, mistakes are occasionally made. We regret to inform you that version 1.0 was not perfect, and apologize for any inconvenience this version may have caused. As such, the new version is now live at the Download and Installation page!

Changes in version 1.1:

    • Corrected a bug wherein, in very rare circumstances, the Randomizer believed that Gannon had disguised himself as a mix of Wizzrobes and Traps. As a result, it was impossible to reach Gannon if "Force Gannon Fight" was selected. This has been addressed; thanks to CyberVenturer for catching this!

    • When you selected "Force Gannon Fight", the code used to lock the doors could occasionally screw up the room east of Zelda. Specifically, this glitch could unlock Zelda's door, and in one rare case, allow early entry into Level 9. This has now been addressed and fixed. Thanks to Gari for finding the main test case that caused this, as well as for providing a video that shows you why crossing levels is not a good thing.

    • For second/mixed quest, it was possible for the Log file to generate incorrect information about the contents of the game. The previous loggers have been canned, and new loggers who have vowed to actually do their job correctly have been added.

As a reminder, it is possible due to these changes that seeds may not generate the same levels between version 1.0 and 1.1 of the Randomizer. As such, please make sure that if you're racing, all players are using the same version of the Randomizer. I try to make updates infrequent, to insure everyone has the same version, but just wanted to remind everyone.

We now return you to your regularly scheduled games, already in progress. Good luck; we're all counting on you.