Zelda Randomizer 1.2 Released!

Post date: Mar 24, 2015 2:25:57 PM

I've had another round of bug reports come back, and made some fixes that hopefully will help improve the product! As such, here is Zelda Randomizer 1.2. You can download it from the Download and Installation page. Changes made are:

    • Dungeons are disallowed from being in the locations in which exiting them will send you back to start instead of their entrance. This means, for instance, you will never find Level 5 in the screen west of start, but you could find other levels there.

    • Mixed Quest has, unfortunately, been forced to have two level sets: 1-6 and 7-9. It was discovered that mixing second quest 7-8 and first quest 9 could result in a dungeon item disappearing, which can lead to an unwinnable seed if the silver arrows end up in that item slot. The rest of mixed quest (unknown caves on overworld, and the possible mixing of 1-6 and 7-9) still occur. If I ever figure out a fix for this, I may look into this in the future.

    • Fixed a couple of cases, as reported by Allen and coronaking, of unbeatable seeds due to silver arrows in 9, or various other similar issues.

    • Prevented Gannon from being in a few rooms with blocks, which would possibly result in an inability to grab the Triforce if Gannon died on a very specific pixel.

    • Fixed an issue where the compass could point you to the middle of your rupees in level 9 if certain combinations of flags were set. The level 9 compass should now always ignore any cloaking spells and correctly point to Zelda.

    • Fixed issues related to the boss sounds in Level 9 sometimes either not sounding, or continuing to sound after Gannon is dead. Now, like in space, no one will hear him scream after his death.

Thanks all for playing, and if any additional bugs are found, please feel free to post through the Feedback page.