Guarantees

When shuffling the game, the game runs a "sanity check" to try to insure that the game is beatable (if it's not beatable, it will try again with a different random seed until it works). So as to insure all players are on the same playing field, the following rules are implemented:

    • The path to find the Bow cannot contain a room in which Gohma must be defeated in order to advance.

    • The path to find the Recorder cannot contain a room in which Digdogger must be defeated in order to advance.

    • If playing in Swordless mode, the path to find the Wand cannot contain a room in which a Gleeok or Pol's Voice must be defeated in order to advance.

    • The path to find the Ladder cannot contain a room which requires you to use a Ladder to advance (specifically, if dungeon rooms are not shuffled, this applies to Level 7 in Quest 1, Level 7 in Quest 2, and the room that normally contains the Magic Key in Level 8 of Quest 2).

    • The raft, ladder, recorder, and bow, and bracelet will not be in Level 9 (unless "Allow Important Items in 9" is checked).

    • For Swordless mode, the Wand will not be in Level 9 (unless "Allow Important Items in 9" is checked).

    • The Raft cannot be on an island that you normally need to use a Raft to enter (original Level 4, or normally the island with the Heart Container)

    • The Recorder cannot be under the Lake, or in any location opened by the recorder.

    • Following the above rules, all items must be obtainable.

    • At least one Blue Candle shop must be located in a shop accessible with items found on the Overworld; specifically, that shop will not be under a bush, on an island, or require the recorder or ladder to access.

    • At least one Arrow shop will be located in a shop such that it does not require the Raft, Recorder, Bracelet, or Ladder to access.

    • At least one Bait shop will be located in a shop such that it does not require the Raft, Recorder, Bracelet, or Ladder to access.

  • If dungeon rooms are shuffled, then there is a guarantee that every room is reachable from the start of the dungeon if the appropriate equipment is held.