Helicopter Enduring Confrontation (AB)

(WIP)

Mechanics in Helicopter Arcade Battles are similar to Air Simulator Battles EC but with limitations that it does not spawn air units (except the rare "Player on your team has been hunted" thing where something like P-51s spawn to intercept some helicopters but end up doing nothing), A capture zones and the respective pillboxes vs tank battlefields associated with the capture zone. Helicopter pads are no longer destroyable. For detailed objectives see the Air SB EC article in the link above.

Grinding target type is best done through whatever works best for your skill and experience level, but the approximate threshold is:

1 Air (Player) kill ~= 4 Hard Targets (Medium Tanks/Pillboxes) ~= 15 light targets (AAA/Artillery/Howitzer). This might be inaccurate though as I didn't check the numbers. I'll do it later. If you're lucky enough you can also find heavy tanks but I've yet to find one myself.

Next foremost you will want to maximise your earnings over time while somehow balancing it with landings, which more often than not isn't actually worth it for the travel time.

Lastly, you will want to maximise your win rate by selecting team B, because usually there's about a 60-40% ratio of players selecting rooms instead of using matchmaker and thus team B will usually have more players and players on team A will drop out after time as they realised they can't win a battle where they're outnumbered. More on this below.