[00:11] ZdrytchX: For those who play HoH: You can set bindings that save permanently by accessing your installation folder and opening HWR.exe.cfg with notepad++ or whatever text editor you prefer. Here are a few tips you can try: You can zoom in/out using key bindings with the v_forced_aspect_ratio variable. If you have a different resolution the numbers will be different, the trick is to try to maximise your playing resolution with a little black borders as possible, so you want the numbers as small as possible but large enough to re-scale the screen up to the next pixel density ratio.
The screen zoom level is dependant on pixels per pixel ratio, for example on a 1280x1024 monitor, the default zoom is 3 pixels per pixel while on a 1290x1024 monitor the default zoom level is about 5 pixels per pixel. These binds are optimised for 1920x1080:
bind F6 "v_forced_aspect_ratio 0" bind F7 "v_forced_aspect_ratio 1.78" bind F8 "v_forced_aspect_ratio 2.38" bind F9 "v_forced_aspect_ratio 3.6"
You can set custom resolutions with:v_resolution widthxheight e.g.
v_resolution 1920x1080
You can rescale the minimap border limit and opacity with varibles like these
ui_minimap_size 70 ui_minimap_alpha 0.742857
[00:11] ZdrytchX: You can use this to show your health on your crosshair
ui_cursor_health true
This will help you tell where you're facing, expecially helps if you're using that stupid dizzy drink.
g_laser_sight 1
You can use variables like this to customise the colour of text
ui_txt_plr_ammo 00eeff
Use this to maximise your chat window so you can see very long messages
ui_chat_width 0.92
For more you can look through hte console using the tilde key (~) next to 1 on QWERTY keyboards and typing something like ui_ and pressing TAB to auto-complete possible variables. For example, you can increase the size of a room by typing the start of the variable e.g.
g_multip
and pressing TAB and it will autocomplete to the following:
g_multiplayer_limit
which will give you the max room size. Setting this to 16 will allow up to 16 players in your room, handy if you plan on doing massive carries. Just note that the more players in a room, the more enemy health scales up, and it can become pretty horrible to kill even the most basic enemies, even at a low NG rating. The scaling isn't linear however, for 1 to 4 players the multiplier of health is approximately 1, 1.8, 2.6, 3.4 (information probably out of date)