Important Frame Data

Introduction:

Even though Dragunov has 120+ moves, there's only so many moves you need to know frame data wise. If the move doesn't launch, doesn't knockdown, and is worth using you should be able to find it below. Think of it as a cheat sheet for formulating traps and viable follow up options.

Safe Frame Options:

+6 or greater: b+4,2 will beat out all attack options and grant b+4,2,1 on CH

+4 or greater: d/f+1 will beat out all attack options and grant d/f+1,4 on CH

+3 or greater: d/f+4 will beat out all attack options

+1 or greater: 1,2 will beat out all attack options and grant 1,2,1 on CH

Unsafe Frame Options:

+8 or greater: f+1+2 will beat out all attack options and combo on NH

+6 or greater: d/f+2 will beat out all attack options and combo on NH

+3 or greater: 4,3 will beat out all attack options and grant d+3+4 on CH

Punishment Strings:

1,1 +7 (17 damage)

2,1 +6 (21 damage)

1,2 +4 (20 damage)

1,3 +1 (24 damage)

4,1 +8

Blocked Attacks:

iWR+2 +4

b+1+2 +3

(4),4 +3 (Dragunov recovers WS)

f,f+3 +3

Standing 1 +1

Notable Moves:

d/f+1 +7

b+3 +3

d/b+2,1 +1

d+2 (CH) +4

d+2 (NH) +0

b+4,2 (NH) +4

b+4,2 (blk) -7

b+4,2,1 (NH) +8

b+4,2,1 (blk) +4

WS+1 (NH) +4

WS+1 (blk) -2

Moves Leaving the Opponent WS:

d+1 (NH) +7 leaves the opp recovering WS

d+1 (blk) +0 leaves the opp recovering WS

f,f+4 (NH) +3 leaves the opp recovering WS

f,f+4 (blk) -1 leaves the opp recovering WS

u/f+2 (NH) +7 leaves the opp recovering WS

SS+2,1+2 +1 leaves the opp recovering WS (?)