On SFxT 2013 (pt. 3)

Post date: Feb 05, 2013 3:40:26 AM

I'm not sure TTT2 mechanics would help out, maybe except for netsu although I'm not sure how they'd implement it compared to TTT2. I'm obviously a TTT2 fan but I also like SFxT, I just wish the game wouldn't devolve to the point where running away for the last 10 seconds is a valid strategy. I have a couple ideas to reduce the hit and run style of the game but they are a little more extreme than simply reducing stam across the board.

http://www.reddit.com/r/Kappa/comments/16s8b8/dont_throw_sfxt_away/c7zblbi