Planet/Asteroid Belt Generation
(Say, if the science appears cranky, blame me for it... for I must have been 13-14 years old when I created these rules... have fun! Mind you, I didn't have access to Traveller, GURPS Space, etc... only good old Star Frontiers and a huge astronomy book from the local library)
The generation of planets begin here. This is a long and complicated process. Planets/asteroid belts orbiting black holes, pulsars, and neutron stars bear no life (though exceptions may happen if the referee wishes).
Step 11: The number of planets orbiting a star was previously determined in Step 4 of Star Map Generation. To determine the orbit numbers for each planet, roll percentile dice and consult the table below or choose accordingly.
For example, you are determining three planets for a dwarf star (DW). According to the green shaded squares for the DW column, planets will likely be found in that orbit range. You roll 02, 26, and 93. Referring to the 1d100 column, since a result of 93 lies beyond the green squares described for a DW star, you can either reroll your result or choose an appropriate row (for example, 55-61 is valid result for a DW star).
The final results are taken to be 02, 26, and 60 (rerolled). Orbit numbers are assigned arbitrarily for these and they are 5 (0.4 Earth year), 34 (10.9 Earth years), 83 (169 Earth years).
Note:
Our Main Sequence (MS) Star - the bright Sun - has a maximum known orbit number of 112 which translates to 258 years. Coincidentally, Pluto's sidereal period is about 248.5 years long.
Planets orbiting MBH (Massive-), BH (Black Holes), PS (Pulsars), and NS (Neutron Stars) are probably captured debris from passing Long-period comets or from Oort Clouds. As such, they typically bear no life.
Planets orbiting PS (Protostars) have not entered into a stable orbit yet.