workshop game design

play civic mission(s) http://game.eliens.net/

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design / workshop(s) /  track(s) / strategy

  • context -- location, story
  • invitation(s) -- opening screen, instructions
  • mechanic(s) -- game play, user actions
  • dynamic(s) -- score(s), feedback

visualisation(s) -- scratch / game(s) / power(s)

assignment(s) -- storytelling / play(s) / vision(s)

  1. draw -- self-representation (avatar) with superpower(s)
  2. game map/space -- with implied storyline(s)/context(s)
  3. (position) mini-game(s) -- invitation(s) / challenge(s) & score(s) / dynamic(s)

create / learn / observe / play / topical media

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