- Victor de Boer: week van 17-22 september en die van 8-12 oktober afwezig
- 29/09/2010: Timen's comments are updated with comments on the media viewers and annotation editors.
- 17/09/2010: Timen's comments on the portfolio's can be found at http://www.few.vu.nl/~tpolthof/teaching/mma/2010/mma-2010-comments.txt
- 13/09/2010: Some of you already put something online, which is great. I received a few complaints about permission errors. You can test if your account is ok by executing the groups command from the command line, it should display your ma10xx account group. Please let me (Timen) know if you have permission problems and your ma10xx account is not displayed when you execute groups. (if you do so, send me you vu-net id username so I can look into it).
- 12/09/2010: Accounts of groups 1-18 and 20-22 are ready (see Anton's email).
student(s) work
- 26/9/12:not present at student presentation(s) without notification: Moustafa Alebhayan, Stefan van Spanje, Eric Nieuwenhuijsen, Mikael Verhoef, Adnan Ramlawi, Lohi Vlaming, Liza Vos, Timo Uelen, David Rip, Roy Hoeijmans, Jeroen Arbon, Kevin Tai Tin Tsoi, Felicia Hotie, Gianni Abdoelhak, Rachad Debdoubi, Gijs Bos, Rogier Mars, Rick de Leeuw, Dick de Leeuw, Job Rus, Thomas Dekker, B. Sunter, C. Kristianzee, Florina-Elvira Moldovan, Reihaneh Teimouri, Mitchell van Os, Milton Ramsamoedj, Taco van de Belt, Jasper Post, Thijs Macco, Koen Riepe, Danny Meeuwsen, Robin Kwee, Mariette Castillion, Gary Mikoen, Drawin Janki, Mustafa Kucuksanturk, Nishant Saurabh, Nick Scheer, Jan Kuppens , Haans Smout, Sebastien Hoek.(44/89 total!)
- 25/9/12: [f] Cristi Barca, Razorea Liviu Mihai annotation editor!
- 24/9/12: [f] Leonidas Diamantis , Polychronis Kalaitsidis -- annotation editor
- [f] Morozan Ion (PDCS) Sandu Andreea (PDCS) -- ma1232 -- (status) -- annotation(s)
- [f] Cristi Barca (PDCS) Razorea Liviu Mihai (PDCS) -- logo: kung VU
- 15/09/2010: (f/sh) dependent on whether you are online with your logo or not, place yourself in the appropriate part.
comment(s)
- 6/10/10: the workshop game design was, what shall I say, great fun, productive, or both... To mention two points of criticism first: (1) lack of theory, (2) lack of structure and clear goals. Both true. Actually, when presenting the clips, it came to my mind that we should focus the design on applications and possibly games for the library, you know a place where you can find books, as in the challenge(s). It was surprising, which came out as a positive comment, that in a matter of say 30-40 minutes so many design proposals came out of the group which represented potentially marketable games. Another (positive) comment was, that group-wise brainstorming was really helpful in getting superb ideas. The approach of the workshop was as usual, along the theme of superpowers, with (this time) superpowers ranging over invisibility, tele-porting and immortality. My comment, when selecting a superpower, think twice. And my advice, keep those designs ready at hand, because you may want to use them for (intelligent) multimedia technology, which is, as the brackets indicate, not so intelligent after all, but definitely about (the application of) multimedia technology. For those who want theory, look at persuasive game(s)!
- 29/9/10: a wide variety of concepts was presented, ranging over (camera) motion detection-driven ballgame(s), semantic-web inspired interactive tourguide(s), video-powered (google?) streetviews, and game mashups combining mario with tetris and what have you. And, indeed, much more. All in all quite satisfying and promising wrt to the end results. As a comment, don't strive for perfection in one strike of genius, but take it step by step, explore the technology and refine/improve/extend your concept. Next week, october 6, there will be a workshop game design, in which you will use visual techniques, map drawing and story boards, that may help you design/refine your concept(s). For nice example game(s), look at crayon physics / create.
- 15/09/10: we had a talk and demo today related to the multitouch application(s) for UBVU. More information, as well as sample data sets will be posted on challenge(s). Remind, work done for UBVU may be continued in other courses, such as (I)MT and projects, to allow for full focus on concept and interaction this course. After that Timen gave a short code example of a multitouch application in flex/as3, of which the code will be posted somewhere. He also showed generative art, for which a tutorial is available via extra/flex. Somehow, we both forgot to mention Papervision3D with which the powerrail application is built. Seewww.niftysystems.nl for Timen's full portfolio.