May only spend one point per turn
Maximum is Composure+Resolve
Spend one point for +3 on any roll
Spend one Dot to Relinquish a Spell
Gain one per night of rest
Gain one by fulfilling your Vice, once per Scene
Gain all by fulfilling your Virtue, once per Session
Spend one if casting Improvised Magic from any Arcana but your two Ruling
Spend a quantity if required by the Spell description
Maximum is determined by Gnosis
May only spend a number determined by your Gnosis per turn
Spend three to restore one Bashing or Lethal Health level, a number of times per day determined by Gnosis
Spend one to reduce Paradox by one point
Gain three by Scouring (taking one Resistant Lethal damage)
Gain three by Degrading (reducing one Physical Attribute by a dot for two days), a number of times per day determined by Gnosis
Gain one or more with an Oblation at a Hallow or by your Legacy
Gain one or more with Prime or Tass
Gain one or more by Sacrificing a living being
Artifacts may supplement your personal supply
Invoke a Magical Tool while Casting to reduce Paradox by one point
Invoke a Soulstone Tool in the area with an appropriate gesture, even if not at hand
Invoke a Soulstone Tool to convert a Vulgar Spell to Covert if entirely within your Ruling Arcana, once per Chapter
Improvised Spells are a pool of Gnosis+Arcana
Rote Spells are a pool of Attribute+Skill+Arcana
Each successive attempt is at -1 to the Spell Pool
Each Spell active on a Mage beyond their Stamina causes a -1 to Casting
Maximum number of Active Spells is Gnosis+3
Rote Spells require a hand motion (Mundra) to be performed
Success on casting rolls normally counts towards the Potency Factor
Vulgar castings flare Nimbus (Composure+Occult to flare intentionally)
Damage of Spells is limited for Rotes (lowest of Attribute, Skill or Gnosis) and Improvised (Arcana)
Spend a Turn using High Speech to gain +2 to the Spell Draw, or 30 minutes during Extended Casting
Spend a Turn using High Speech to draw Runes and gain +1 Duration Factor
Any Instant Spell may be cast as Extended instead, requiring an amount of time determined by Gnosis
Spells may be Countered as a Defensive Instant Action, if the Spell's Arcana is known by the Counterer ( Gnosis + Arcana )
Pre-cast Spells may be active at the start of each Chapter, equal to Stamina. Successes are equal to Resolve*Gnosis
At Gnosis 3, it is possible to Combine multiple Spells into a single casting
Each -2 you take to a Casting pool increases the number of Targets, Duration or Area of the spell
You may use Advanced Factors if 1 Dot higher in the Arcana than is required
Standard Prolonged Duration, -8 = 24 hours
Advanced Prolonged Duration, -2 = 24 hours
Merits (New Dots x2)
Rotes (Max Dots x2)
Skills (New Dots x3)
Wisdom (New Dots x3)
Attributes (New Dots x5)
Arcana (Ruling, New Dots x6)
Arcana (Common, New Dots x7) *Can only learn up to the 4th dot unless tutored by appropriate Path mage
Arcana (Inferior, New Dots x8) *Can only learn up to the 2nd dot unless tutored by appropriate Path mage
Gnosis (New Dots x8)
Specialties (3)
Ruling / Inferior Arcana
Acanthus (Time, Fate) / (Forces)
Mastigos (Mind, Space) / (Matter)
Moros (Death, Matter) / (Spirit)
Obrimos (Prime, Forces) / (Death)
Thyrsus (Spirit, Life) / (Mind)