Level Progression
0 0 [Druid] Animal Companion, Nature Sense, Wild Empathy, Spontaneous Rejuvenation, Spellcasting Prodigy (Wizard)
0 1000 [Elf Wizard] Generalist Wizard, Summon Familiar, Scribe Scroll
3 3000 [Druid] Woodland Stride, Natural Bond
4 6000 [Druid] [+1 INT] Trackless Step
5 10000 [Wizard]
6 15000 [Wizard] Practiced Spellcaster (Wizard)
7 21000 [Mystic Theurge]
8 28000 [Mystic Theurge] [+1 INT]
9 36000 [Arcane Heirophant] Companion Familiar, Ignore Arcane Spell Failure, Wild Shape, Natural Spell
10 45000 [Arcane Heirophant] Wild Shape 1/day
11 55000 [Arcane Heirophant] Wild Shape 2/day
12 66000 [Arcane Heirophant] [+1 INT] Channel Animal 2/day, Wild Shape 3/day, Practiced Spellcaster (Druid)
13 78000 [Arcane Heirophant] Wild Shape (Large)
14 91000 [Arcane Heirophant] Channel Plant 1/day
15 105000 [Arcane Heirophant] Wild Shape 4/day, Quicken Spell
16 120000 [Arcane Heirophant] [+1 INT] Wild Shape (Tiny), Channel Animal 4/day
17 136000 [Arcane Heirophant] Wild Shape (Plant)
18 153000 [Arcane Heirophant] Channel Plant 2/day, Easy Metamatic (Quicken Spell)
19 171000 [Mystic Theurge]
20 190000 [Mystic Theurge] [+1 INT]
Presiege Class: Mystic Theurge (3.5 SRD)
Requirements
Required Skills: Knowledge (Arcana) 6 ranks, Knowledge (Religion) 6 ranks
Required Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells
Presiege Class: Arcane Heirophant (Races of the Wild p108)
Requirements
Alignment: Any nonlawful
Base Attack Bonus: +4
Skills: Knowledge (arcana) 8 ranks, Knowledge (nature) 8 ranks
Spells: Ability to cast 2nd-level arcane spells and 2nd-level divine spells
Special: Trackless step class feature
Base Attack, Saves and Druid/Wizard Spells by Level
Skills (Advancements)
Druid: Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nature), Listen,
Profession, Ride, Spellcraft, Spot, Survival, Swim
Wizard: Concentration, Craft, Decipher Script, Knowledge, Profession, Spellcraft
(and Search, at 1st)
Mystic Theurge: Concentration, Craft, Decipher Script, Knowledge (Arcana/Religion),
Profession, Sense Motive, Spellcraft
Arcane Hierophant: Concentration, Craft, Diplomacy, Handle Animal,
Knowledge (Arcana, Nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim
28 28 8 9 7 7 7 7 9 9 9 10 10 10 10 10 10 10 8 9
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Strength -------------------- -----------------------------
Climb
Jump
Swim 1 1 1 1 1
Dexterity -------------------- -----------------------------
Balance
Escape Artist
Hide 1*
Move Silently 1*
Open Lock
Ride 1 1 1 1 1
Sleight Of Hand
Tumble 1*
Use Rope
Constitution -------------------- -----------------------------
Concentration 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
-------------------- -----------------------------
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Intelligence -------------------- -----------------------------
Appraise
Craft
Decipher Script
Disable Device
Forgery
Knowledge(Arcana) 5 1 2 3 3 1 1 1 1 1 1 1 1 1
Knowledge(Religion) 5 1
Knowledge(Engineering)
Knowledge(Nobility)
Knowledge(Dungeoneering)
Knowledge(Nature) 4 1 1 1 1
Knowledge(Geography) 3
Knowledge(History)
Knowledge(Local)
Knowledge(The Planes)
Search 5
Spellcraft 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Wisdom -------------------- -----------------------------
Heal
Listen 4 2 1 3 5 1 1 1 1 1 1
Profession
Sense Motive 5 5 5 5
Spot 4 2 1 5 1 1 1 1 1 1 1 1 1
Survival 1 2 3 1 1 1
Charisma -------------------- -----------------------------
Bluff 2* 1*1*
Diplomacy 4 1 2 1 5 4 1 1 1 1
Disguise
Gather Information
Handle Animal 1 1 1 1 1
Intimidate
Perform
Use Magic Device
-------------------- -----------------------------
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Spells Availible by Level
Wizard
1st: [5: Protection From Evil, Backbiter, Animate Rope ]
2nd: [6: Detect Thoughts, Scorching Ray, Invisibility ]
2nd: [7: Protection from Arrows, Fox's Cunning, Touch of Idiocy ]
3rd: [8: Dispel Magic, Haste, Lightning Bolt ]
3rd: [9: Ray of Exhaustion, Fly, Suggestion ]
4th: [10: Stoneskin, Enervation, Shout ]
4th: [11: Invisibility (Greater), Polymorph, Dimension Door ]
5th: [12: Dismissal, Wall of Force, Hold Monster ]
5th: [13: Break Enchantment, Cloudkill, Permanency ]
6th: [14: Contingency, Chain Lightning, Analyze Dweomer ]
6th: [15: Dispel Magic (Greater), Disintegrate, True Seeing ]
7th: [16: Banishment, Teleport (Greater), Prismatic Spray ]
7th: [17: Spell Turning, Plane Shift, Power Word (Blind) ]
8th: [18: Prismatic Wall, Polymorph Any Object, Incendiary Cloud ]
8th: [19: Protection from Spells, Irresistible Dance, Moment of Prescience ]
9th: [20: Energy Drain, Wish, Meteor Swarm ]
Druid
2nd: [4: Barkskin, Bull's Strength, Cat's Grace, Flaming Sphere, Fog Cloud, Heat Metal,
Reduce Animal, Resist Energy, Spider Climb, Warp Wood ]
3rd: [8: Contagion, Cure Moderate Wounds, Magic Fang (Greater), Poison, Protection from Energy,
Remove Disease, Speak with Plants, Water Breathing ]
4th: [10: Control Water, Cure Serious Wounds, Flame Strike, Freedom of Movement, Ice Storm, Rusting Grasp, Scrying ]
5th: [12: Animal growth, Awaken, Call Lightning Storm, Cure Critical Wounds, Stoneskin, Wall of Fire ]
6th: [14: Antilife Shell, Bull's Strength (Mass), Cat's Grace (Mass), Cure Light Wounds (Mass),
Find the Path, Repel Wood, Spellstaff, Stone Tell ]
7th: [16: Changestaff, Control Weather, Cure Moderate Wounds (Mass), Fire Storm, Heal,
Scrying (Greater), Sunbeam, Transmute Metal to Wood, True Seeing, Wind Walk ]
8th: [18: Cure Serious Wounds (Mass), Earthquake, Sunburst, Whirlwind, Word of Recall ]
9th: [20: Elemental Swarm, Regenerate, Storm of Vengeance, Cure Critical Wounds (Mass) ]