White is for Discipline, and the help you can lend. It is one of the few ways in which you can mend.
Grey is Exhaustion, it's insomnia's lash. A little bit helps, a lot makes you Crash.
Red is for Madness, the strength that's a trap. Be careful when taking or you will soon Snap.
Purple is Pain, a noose on a rope. They create Despair, which in turn becomes Hope.
Determine if you would like to increase Exhaustion by one point.
Roll Discipline + Exhaustion + Permanent Madness + (1-6) Temporary Madness dice.
Compare to GM's Pain dice:
Each die showing 1 - 3 is a Success.
The pool (Discipline, Exhaustion, Madness or Pain) with the highest face showing is Dominant.
Determine results:
If Success (Player rolls more Successes than GM): Complete the desired action successfully.
If Failure (GM rolls more Successes than Player): Fail the action or the GM can impose a penalty, increase Exhaustion by one point or invoke a Response.
Discipline Dominant: Reduce Exhaustion by one point or clear a Response.
Exhaustion Dominant: Increase Exhausion by one point.
Madness Dominant: Invoke a Response.
Pain Dominant: Add one Despair coin to the pot.
Each coin of Despair (from Dominant Pain) allows the GM to add or remove a "6" to any pool of a roll, and then becomes a Hope coin, which can be spent as follows:
One Coin
Reduce Exhaustion by a point when not in conflict.
Remove a Response when not in conflict.
Add a Success to the Discipline pool of a roll.
(5 - Discipline) Coins
Restore a point of Discipline lost to Permanent Madness with several hours of reflection.
Exhaustion Talent
Minor Bonus
Never gain less than your Exhaustion rating in Successes on a roll involving the Talent.
Major Bonus
Raise Exhaustion by one to add your Exhaustion as Successes on a roll involving the Talent.
Madness Talent
Include one (or more, as needed or desired) Madness dice in a roll to gain the effect of the Talent.
When Exhaustion exceeds six points, you go unconscious for a number of days. During this time, Nightmares are actively drawn to you. When you wake up, all your Exhaustion is cleared, your Responses are removed and you are a Sleeper until you regain your insomnia.
When you have no more Responses to check and are required to do so, you enter a psychotic episode for the scene. After, you gain a point of Permanant Madness, your Discipline drops by a point and all of your Responses are cleared.