11/07

In Class:

    Chris - "Be thinking of things like..."

        Who's playing the game? Is there a real audience for these kinds of AR games? Who is our audience?

        What's been getting done.  What can we have finished by shipping?

        Plans beyond the scope of class and grades? Papers, presentations etc. 

        Where does our connection to place lie? Recruiting participants? Background research? Game itself?

            Think of side products - tutorials, help documents for others.