10/30

This is the outline of things that came up, notes and discussion during our meeting today (10/30)

1. Health regeneration (Where/how do players regain health?) > spawning cactus > requirement to be told by shaman "where" to find

2. Tutorial for fighting goes in to tutorial quest for hunting > contained within rabbit plaque

3. Sharp stick = first weapon, undropable and untradeable (always as a backup.

    A. other weapons require "creation" by Craftsman > trading in materials for weapon creation

4. *General note* How do you connect to place?

    A. after building game skeleton, filling in with dialogue and added characters/missions should be our major outlet.

5. Penalty for dying?    

    A. Give item "wounded" upon losing all "player HP" > must visit village elder to have item removed > elder takes gold (penalty)

        a. players can't engage in combat/ complete quests(?) while wounded

        b. prevents players from just losing gold and continuing, more story interaction

6. Attributes (in item modification)? ASK CHRIS

7. How do we prevent players from receiving unlimited HP? For themselves and enemies...

    A. item capacity cap?

8. Tutorial gathering quest (mother) > place gathering locations on map rather than spawn

9. List of characters in tutorial?

    A. Mother, father, shaman, craftsman, elders, merchant... etc.?

10. Remember folders for organization (one per critter, etc.)

11. Audio and combat for class > TALK TO CHRIS

12. At the end of the day, we've left off on creating the tutorial gathering quest.

13. Matt and Rhett will go in as the skeleton unfolds and start adding meat to the script.  Jimmy and Morgan are welcome as well :)

Also, a list of characters and items has been given to our artist on hand (Zachary Soza, Rhett's roommate) for him to digest and get to work on!