This skill allows your character, with the aid of an Herbalism kit, to make a variety of Potions, Oils or Salves (hereafter simply called “potions”). This skill allows the character to make one potion per skill level and each level of proficiency allows more complex potions to be created with the kit. You also need the skill TREAT WOUNDS to use this ability, Treat Wounds I allows the use of Herbalism I and II, Treat wounds II allows the use of Herbalism up to level IV whilst Treat Wounds III allows full usage of the Herbalism skill. Herbalist kits contain plants, powders and oils that are mildly poisonous and react with the air, and the contents of a kit will only be usable for a short time. Typically a Herbalist kit only lasts for the day on which it was opened before the contents are rendered unusable for further potions. Handling the contents of a Herbalist kit is dangerous to the inexperienced and no Herbalist will risk exposure to the combination of potential toxins of more than one kit in a single day.
Level One One Rank I Herbal Potion, Oil or Salve
Level Two Two Rank II or lower Herbal Potions, Oils or Salves
Level Three Three Rank III or lower Herbal Potions, Oils or Salves
Level Four Four Rank IV or lower Herbal Potions, Oils or Salves
Level Five Five Rank V or lower Herbal Potions, Oils or Salves
Level Six Six Rank V or lower Herbal Potions, Oils or Salves
Level Seven Seven Rank V or lower Herbal Potions, Oils or Salves
Knowledge in the arts of the herbalist also allows characters to recognise the various herbs and plants that, after receiving special treatment, can be used to make potions and the contents of Herbalism kits. The Recognition table in the appendix gives a list of the useful herbs and plants which you can analyse at each level of proficiency. It also lets you recognise most other forms of plant life although some dangerous ones classed as monsters can only be recognised with other skills.
If a character reaches Proficiency to level six, they are considered a specialist in the creation of herbalist potions and may be approached by guild members for advice. Whilst this has no benefit other than the creation of an additional potion all other skill levels give, this will earn the prestige of other guild members.
If a character ever reaches level seven in Herbalism, they are now considered masters in this field. They may divide any Analgesic potions into two or more potions totaling the same strength.