This skill allows a character to store a spell they already know in a physical item for a short duration, creating a temporary magical or spiritual item. A character with this skill has leaned techniques to delay the completion of many spells allowing them to take affect at a later time. To do this, a character must prepare an item to store the spell until needed. The item needs to be broken in order to release the spell, and often a parchment or scroll is used as they are easily destroyed when the stored effect is required. The spell is cast normally, with the additional vocals “within this item until needed” and the item must be held in the spell casting hand. This may override any existing requirements such as an empty spell casting hand. The caster also uses an additional point of power when casting, to store the spell in this manner.
After completion of the spell, the item becomes a focused or spiritual item and follows all the rules and requirements of such. Only certain spells may be stored as some spells, particularly offensive spells are unable to be contained and delayed in such a manner. A full list of spells can be found in the appendix. Spells stored in items are released when a person holding the item breaks it and the spell acts as if the person breaking the item had cast the spell themselves. If the item is broken in any other manner, such as whilst two people hold it, the spell dissipates with no effect. Stored spells only last until the caster regains their power.