5e encounter & xp to treasure hoard analysis part 2 - The Random Dungeon.

Post date: Feb 16, 2018 10:45:59 PM

Using the DMG random dungeon instead of the guidelines to determine the amount of treasure received gives a much more beneficial treasure to encounter ratio, about 3x those guidelines. Now what conjecture I can find online seems to indicate that Hazards and Traps don't give xp, so I'm only counting monster encounters, even including those as standard encounters, my eyeball says it's about 2x the guidelines. I will note this doesn't account for random encounters, which are entirely in the purview of if and how often they occur. The 5e random dungeon doesn't have random encounters built in like the 1e does.

It's easy enough to calcluate:

50% of chambers have monsters,

27% have hazards or traps

30% have treasure hoards.

This means that there's 1.67 monster encounters per hoard (or 2.67 per encounter if counting traps & hazards)

This gives us hordes per level, and money accoumulated at each level:

It also means the treasure per encounter changes ($=gp):

(Somehow this ended up in a draft form and I just found it and published it, a year or so after I intended to)