DUCT2

DUCT 2: Junk Lists

by Ronnie Gustaveson


The one thing that always bothered me about DUCT, was the general lack of garbage the posse had to go through before getting to the good stuff. That and the fact that a posse with any kind of Junker or Scrounger could get rich really quick.

To off set this, I developed these Junk Lists to be used with DUCT. First Draw a Scroungin' Card like usual to determine the Scroungin' TN of a given area. On a success the Marshal draws a card from Junk List #1. With a raise she draw a card from Junk List #2, and with a second raise, she draws a card from the original DUCT Tables. If the Scrounger manages to get three or more raises the list drawn from is up to the Marshal, (although I recommend going back to one of the Junk Lists.)

Once the Junk and Items are determined, continue on to the Condition/Value Table and, when the time is right, the Haggling Table.

I feel this is a much better system, not only because it now requires scavenging posses to get two raises, in order to get their mitts on any of the good stuff found on the DUCT Tables. It also means they're going to find a lot more trash first, which, in my opinion, is a lot more realistic.

Still you are the Marshal and this is simply another Marshal's tool, use it as much or as little as you see fit.

- Gus

Note: Some of the items have pre-existing conditions included, either in the Special Effects Column or listed with the item itself. For example, a freshly cut (off) ear, or a chewed and bloody rubber boot. These are simply for effect, and if a Marshal wishes to disregard the pre-existing conditions and determine the Condition/Value as normal, she should feel free to do so. If the value on these items isn't listed, assume it has an average cost of roughly $10.00. Although, one may still have trouble selling cut off body parts, (that is if they're morbid enough to keep them.)

Junk List # 1

Card

Item

Value

Special Effects

Club 2

Apple Core

None

Clever Traders might pick out the seeds, could worth something.

Club 3

Arrow Head

0.25

Club 4

Band-aid

$5.00

Unless it's condition is "Still in the Package" the item is pretty useless.

Club 5

Blouse

$10.00

Club 6

Book: (Horror Novel)

$15.00

Tool of the Reckoners: Character may gain a one time bonus level to their Academia: Occult, but must succeed 3 Gut Checks against a TN11. Failure means they must roll on the Scart Table.

Club 7

Book: (Sappy Love Novel)

$15.00

Club 8

Book: (Good Novel)

$20.00

Club 9

Toothpicks

$20.00

Box of 100

Club 10

Broom Handle

$2.00

Counts as a Small Club (See HOE Rule Book)

Club Jack

Business Card

None

Club Queen

Cactus

None

Edible and feeds a single person for a day, (Just chew carefully)

Club King

Can of Dr. Pepper

None

Empty

Club Ace

Candy Wrapper

None

Diamond 2

Chain

$25.00

Counts as a Chain Weapon (See Wasted West)

Diamond 3

Chess Piece

$2.00

Diamond 4

Clock

$5.00

Diamond 5

Clown Nose

$10.00

Adds +2 to Performin': Comedy

Diamond 6

Coat Hanger

$0.50

Diamond 7

Coffee Mug

$5.00

Diamond 8

Comb

$5.00

Diamond 9

Comic Book (Devlin Files)

$25.00

The Devlin Files were one of Annabelle Lee Devlin's last tricks. Seeking a younger audience to corrupt, she hid a witches spell in every fourth edition of this comic, chronicling the life of Mina Devlin. Any witch aware of this fact will be willing to pay up to 10 times the normal Value, (or they may just try to Love Potion the poor fool.)

Diamond 10

Comic Book

$10.00

Popular Brand

Diamond Jack

Compass

$25.00

Diamond Queen

Condom

$25.00

Unless it's condition is "Still in the Package" the item is pretty useless.

Diamond King

Corkscrew

$5.00

Diamond Ace

Dashboard Jesus

$25.00

Gives +2 to any Guts rolls if the character has at least one level of Faith in Christianity

Heart 2

Dish

$2.00

Heart 3

Disinfectant

$40.00

Gives +2 to Healing Rolls (enough for 10 uses)

Heart 4

Disposable Camera

$25.00

Heart 5

Doughnut

None

Plastic

Heart 6

Dr. Dread Secret Encoder Ring

$2.00

Child toy, no real value

Heart 7

Doorknob

$5.00

Heart 8

Duffle Bag

$25.00

Heart 9

Dust Pan

$5.00

Heart 10

Ear (Freshly cut)

None

Belonged to somebody

Heart Jack

Earring

$10.00

Gold Leaf Stud

Heart Queen

Earring

$5.00

Simple Hoop

Heart King

Waistband

None

Minus the Underwear

Heart Ace

Elvis Doll

$25.00

Regardless of Condition, counts as an Automatic "How Much?" on the Haggling Tables to a true Elvis Fan. Hey the King is still the King.

Spade 2

Empty Data Slug

$5.00

Spade 3

Eraser

$1.00

Spade 4

Eye Dropper

$5.00

Spade 5

Fake Flowers

$5.00

Spade 6

Fedora (Hat)

$25.00

Spade 7

First Aid Kit (Empty)

$5.00

Spade 8

Garbage Bag (Empty)

$5.00

Spade 9

Garbage Bag (Full of Bones)

$5.00

Spade 10

Gauze Bandage

$20.00

Gives +2 to Medicine skill (1 use)

Spade Jack

Glass Statuette

$100.00

Flawless and unbroken, it's a true miracle it's survived this long. Automatically considered "Still in the Package," but it's awfully fragile and isn't worth jack if it's broken.

Spade Queen

Golf Bag

$40.00

Spade King

Grammar Book

$20.00

Spade Ace

Gym Card

None

Junk List # 2

Card

Item

Value

Special Effects

Club 2

Hair Pick

$2.00

Club 3

Hair Piece

$10.00

Or is that really someone's hair?

Club 4

Half an Army Helmet

$15.00

Something cleaved this puppy clean in two and took half of it when they left (probably along with the original owner.) A Junker or someone the Professional: Armorer skill, might be able to turn into a small piece of armor with 2AV.

Club 5

Halloween Mask

$5.00

Club 6

Harmonic

$25.00

Club 7

Hub Cap

$2.00

Not sharpened

Club 8

Index Finger

None

Belonged to somebody

Club 9

Jell-O

$25.00

Just add Water (+1 Haggling Card)

Club 10

Karate Outfit

$50.00

Club Jack

Lawn Ornament

$10.00

Club Queen

Magazine

$5.00

1 in 6 chance of the magazine having an article one of the posse can use for a ONE TIME +2 bonus. For example, a Medical Journal could help a character with a Medicine skill.

Club King

Map

$50.00

(Random Road Map) +2 Haggling Cards if trading with a Road Warrior

Club Ace

Milk Carton

None

Diamond 2

Mirror

$5.00

Diamond 3

Muffler

$25.00

+2 Haggling Cards if trading with a Road Warrior

Diamond 4

Nail Care Set

$15.00

Diamond 5

Nail File

$5.00

Diamond 6

Newspaper

$15.00

Dated: September 22, 2081

Diamond 7

Note pad

$5.00

Diamond 8

Onion Skin

None

Diamond 9

Panties

None

Shredded by someone or something

Diamond 10

Paring Knife

$10.00

Counts as a Knife (See HOE Rule Book)

Diamond Jack

Pencil (No. 2)

$2.00

Diamond Queen

Piano Leg

$5.00

Counts as a Large Club (See HOE Rule Book)

Diamond King

Puppet

$10.00

Diamond Ace

Remote Control

$5.00

Heart 2

Roll of Paper Towels

$25.00

Unless it's condition is "Still in the Package" the item is pretty useless.

Heart 3

Roll of Toilet Paper

$25.00

Unless it's condition is "Still in the Package" the item is pretty useless.

Heart 4

Roof Tile

$5.00

Heart 5

Rubber Boot

$5.00

Chewed and Bloody

Heart 6

Rug

$15.00

Heart 7

Scarf

$15.00

Heart 8

Scissors

$10.00

Heart 9

Sewing Kit

$20.00

+2 to Professional: Tailor Skill

Heart 10

Shampoo Bottle

$5.00

1 in 6 of actually having some shampoo in it. In which case it's value is increased to $25.00

Heart Jack

Shell Casing

$0.50

Heart Queen

Spark Plug

$20.00

+2 Haggling Cards if trading with a Road Warrior or Junker

Heart King

Socks

$10.00

Heart Ace

Stuffed Animal

$5.00

Spade 2

Teaspoon

$2.00

Spade 3

Teddy Bear

$5.00

Spade 4

Tennis Shoe

$10.00

Only one shoe (1 in 6 chance of actually fitting a posse member.)

Spade 5

Text book

$25.00

At the Marshal's Discretion, the book could be a University Level Text. Which, with weeks of study and a successful Smarts or Knowledge check against a TN of 11, could give a posse member a free level in a given skill. (Entirely up to the Marshal.)

Spade 6

Toupee

$10.00

Definitely not somebody hair

Spade 7

Tuna Can

None

Spade 8

Window Frame

None

Spade 9

Winning Lottery Ticket

None

Spade 10

Wooden Spoon

$5.00

Spade Jack

Vibrator

$40.00

Batteries not included

Spade Queen

Yard Stick

$2.00

Spade King

Year Book

$5.00

Spade Ace

Zipper

None

Black Joker: Draw another card to determine the junk in question and give it a "Deuce Effect," (See original DUCT List.)

Red Joker: Draw another card to determine the junk in question. The Scrounger has now found d6+2 of that particular piece of junk.