DUCT2
DUCT 2: Junk Lists
by Ronnie Gustaveson
The one thing that always bothered me about DUCT, was the general lack of garbage the posse had to go through before getting to the good stuff. That and the fact that a posse with any kind of Junker or Scrounger could get rich really quick.
To off set this, I developed these Junk Lists to be used with DUCT. First Draw a Scroungin' Card like usual to determine the Scroungin' TN of a given area. On a success the Marshal draws a card from Junk List #1. With a raise she draw a card from Junk List #2, and with a second raise, she draws a card from the original DUCT Tables. If the Scrounger manages to get three or more raises the list drawn from is up to the Marshal, (although I recommend going back to one of the Junk Lists.)
Once the Junk and Items are determined, continue on to the Condition/Value Table and, when the time is right, the Haggling Table.
I feel this is a much better system, not only because it now requires scavenging posses to get two raises, in order to get their mitts on any of the good stuff found on the DUCT Tables. It also means they're going to find a lot more trash first, which, in my opinion, is a lot more realistic.
Still you are the Marshal and this is simply another Marshal's tool, use it as much or as little as you see fit.
- Gus
Note: Some of the items have pre-existing conditions included, either in the Special Effects Column or listed with the item itself. For example, a freshly cut (off) ear, or a chewed and bloody rubber boot. These are simply for effect, and if a Marshal wishes to disregard the pre-existing conditions and determine the Condition/Value as normal, she should feel free to do so. If the value on these items isn't listed, assume it has an average cost of roughly $10.00. Although, one may still have trouble selling cut off body parts, (that is if they're morbid enough to keep them.)
Junk List # 1
Card
Item
Value
Special Effects
Club 2
Apple Core
None
Clever Traders might pick out the seeds, could worth something.
Club 3
Arrow Head
0.25
�
Club 4
Band-aid
$5.00
Unless it's condition is "Still in the Package" the item is pretty useless.
Club 5
Blouse
$10.00
Club 6
Book: (Horror Novel)
$15.00
Tool of the Reckoners: Character may gain a one time bonus level to their Academia: Occult, but must succeed 3 Gut Checks against a TN11. Failure means they must roll on the Scart Table.
Club 7
Book: (Sappy Love Novel)
$15.00
�
Club 8
Book: (Good Novel)
$20.00
�
Club 9
Toothpicks
$20.00
Box of 100
Club 10
Broom Handle
$2.00
Counts as a Small Club (See HOE Rule Book)
Club Jack
Business Card
None
�
Club Queen
Cactus
None
Edible and feeds a single person for a day, (Just chew carefully)
Club King
Can of Dr. Pepper
None
Empty
Club Ace
Candy Wrapper
None
�
Diamond 2
Chain
$25.00
Counts as a Chain Weapon (See Wasted West)
Diamond 3
Chess Piece
$2.00
�
Diamond 4
Clock
$5.00
Diamond 5
Clown Nose
$10.00
Adds +2 to Performin': Comedy
Diamond 6
Coat Hanger
$0.50
�
Diamond 7
Coffee Mug
$5.00
�
Diamond 8
Comb
$5.00
Diamond 9
Comic Book (Devlin Files)
$25.00
The Devlin Files were one of Annabelle Lee Devlin's last tricks. Seeking a younger audience to corrupt, she hid a witches spell in every fourth edition of this comic, chronicling the life of Mina Devlin. Any witch aware of this fact will be willing to pay up to 10 times the normal Value, (or they may just try to Love Potion the poor fool.)
Diamond 10
Comic Book
$10.00
Popular Brand
Diamond Jack
Compass
$25.00
�
Diamond Queen
Condom
$25.00
Unless it's condition is "Still in the Package" the item is pretty useless.
Diamond King
Corkscrew
$5.00
�
Diamond Ace
Dashboard Jesus
$25.00
Gives +2 to any Guts rolls if the character has at least one level of Faith in Christianity
Heart 2
Dish
$2.00
�
Heart 3
Disinfectant
$40.00
Gives +2 to Healing Rolls (enough for 10 uses)
Heart 4
Disposable Camera
$25.00
Heart 5
Doughnut
None
Plastic
Heart 6
Dr. Dread Secret Encoder Ring
$2.00
Child toy, no real value
Heart 7
Doorknob
$5.00
Heart 8
Duffle Bag
$25.00
Heart 9
Dust Pan
$5.00
Heart 10
Ear (Freshly cut)
None
Belonged to somebody
Heart Jack
Earring
$10.00
Gold Leaf Stud
Heart Queen
Earring
$5.00
Simple Hoop
Heart King
Waistband
None
Minus the Underwear
Heart Ace
Elvis Doll
$25.00
Regardless of Condition, counts as an Automatic "How Much?" on the Haggling Tables to a true Elvis Fan. Hey the King is still the King.
Spade 2
Empty Data Slug
$5.00
�
Spade 3
Eraser
$1.00
Spade 4
Eye Dropper
$5.00
�
Spade 5
Fake Flowers
$5.00
�
Spade 6
Fedora (Hat)
$25.00
�
Spade 7
First Aid Kit (Empty)
$5.00
�
Spade 8
Garbage Bag (Empty)
$5.00
�
Spade 9
Garbage Bag (Full of Bones)
$5.00
�
Spade 10
Gauze Bandage
$20.00
Gives +2 to Medicine skill (1 use)
Spade Jack
Glass Statuette
$100.00
Flawless and unbroken, it's a true miracle it's survived this long. Automatically considered "Still in the Package," but it's awfully fragile and isn't worth jack if it's broken.
Spade Queen
Golf Bag
$40.00
�
Spade King
Grammar Book
$20.00
�
Spade Ace
Gym Card
None
�
Junk List # 2
Card
Item
Value
Special Effects
Club 2
Hair Pick
$2.00
Club 3
Hair Piece
$10.00
Or is that really someone's hair?
Club 4
Half an Army Helmet
$15.00
Something cleaved this puppy clean in two and took half of it when they left (probably along with the original owner.) A Junker or someone the Professional: Armorer skill, might be able to turn into a small piece of armor with 2AV.
Club 5
Halloween Mask
$5.00
�
Club 6
Harmonic
$25.00
Club 7
Hub Cap
$2.00
Not sharpened
Club 8
Index Finger
None
Belonged to somebody
Club 9
Jell-O
$25.00
Just add Water (+1 Haggling Card)
Club 10
Karate Outfit
$50.00
�
Club Jack
Lawn Ornament
$10.00
�
Club Queen
Magazine
$5.00
1 in 6 chance of the magazine having an article one of the posse can use for a ONE TIME +2 bonus. For example, a Medical Journal could help a character with a Medicine skill.
Club King
Map
$50.00
(Random Road Map) +2 Haggling Cards if trading with a Road Warrior
Club Ace
Milk Carton
None
�
Diamond 2
Mirror
$5.00
Diamond 3
Muffler
$25.00
+2 Haggling Cards if trading with a Road Warrior
Diamond 4
Nail Care Set
$15.00
�
Diamond 5
Nail File
$5.00
Diamond 6
Newspaper
$15.00
Dated: September 22, 2081
Diamond 7
Note pad
$5.00
Diamond 8
Onion Skin
None
Diamond 9
Panties
None
Shredded by someone or something
Diamond 10
Paring Knife
$10.00
Counts as a Knife (See HOE Rule Book)
Diamond Jack
Pencil (No. 2)
$2.00
�
Diamond Queen
Piano Leg
$5.00
Counts as a Large Club (See HOE Rule Book)
Diamond King
Puppet
$10.00
�
Diamond Ace
Remote Control
$5.00
�
Heart 2
Roll of Paper Towels
$25.00
Unless it's condition is "Still in the Package" the item is pretty useless.
Heart 3
Roll of Toilet Paper
$25.00
Unless it's condition is "Still in the Package" the item is pretty useless.
Heart 4
Roof Tile
$5.00
Heart 5
Rubber Boot
$5.00
Chewed and Bloody
Heart 6
Rug
$15.00
Heart 7
Scarf
$15.00
Heart 8
Scissors
$10.00
Heart 9
Sewing Kit
$20.00
+2 to Professional: Tailor Skill
Heart 10
Shampoo Bottle
$5.00
1 in 6 of actually having some shampoo in it. In which case it's value is increased to $25.00
Heart Jack
Shell Casing
$0.50
�
Heart Queen
Spark Plug
$20.00
+2 Haggling Cards if trading with a Road Warrior or Junker
Heart King
Socks
$10.00
Heart Ace
Stuffed Animal
$5.00
�
Spade 2
Teaspoon
$2.00
Spade 3
Teddy Bear
$5.00
�
Spade 4
Tennis Shoe
$10.00
Only one shoe (1 in 6 chance of actually fitting a posse member.)
Spade 5
Text book
$25.00
At the Marshal's Discretion, the book could be a University Level Text. Which, with weeks of study and a successful Smarts or Knowledge check against a TN of 11, could give a posse member a free level in a given skill. (Entirely up to the Marshal.)
Spade 6
Toupee
$10.00
Definitely not somebody hair
Spade 7
Tuna Can
None
�
Spade 8
Window Frame
None
�
Spade 9
Winning Lottery Ticket
None
�
Spade 10
Wooden Spoon
$5.00
�
Spade Jack
Vibrator
$40.00
Batteries not included
Spade Queen
Yard Stick
$2.00
�
Spade King
Year Book
$5.00
�
Spade Ace
Zipper
None
�
Black Joker: Draw another card to determine the junk in question and give it a "Deuce Effect," (See original DUCT List.)
Red Joker: Draw another card to determine the junk in question. The Scrounger has now found d6+2 of that particular piece of junk.