Supernatural

Werewolf

Stat boosts reduced to +50 Health and Stamina, and +25 Carry Weight.

Introduced magic, lockpcking and pickpocket related penalties.

+25% stamina regen.

Werewolves have a properly functioning strong stomach.

Werewolf Form changes:

    • Player health buff reduced from 900 to 400.

    • The overpowered sprinting power attack has been nerfed: damage factor reduced from 2.0 to 1.3 and it will no longer stagger foes with large amounts of health or damage resist.

    • You’ll now need to actually perk your werewolf tree if you want to be able to kill the stronger stuff.

Vampire

Vampires are always granted +150 health and stamina. In Requiem you could die randomly if your health fortification fell off in between stages, so the boon is changed to a constant effect to prevent that. You also won't lose your buff in sunlight.

From freshly fed to starving,

    • frost resist is now : 25%/40%/60%/75%.

    • Fire weakness is now : 40%/60%/80%/100%.

Sunlight still takes away your regeneration but doesn’t randomly gib you depending on your health. Instead, you will take continuous damage. Damage is 0/2/5/10 depending on stage of vampirism. (Vampire Lord form is always treated as stage 4). Stage 1 vamps don’t suffer the glowy ISM from sunlight. Currently NPC vamps are immune to this damage, but still lose max health. Pretend they’ve got extra blood handy.

Living (stage one) vampires can now imbibe healing potions, use healing spells and can regenerate stats normally in the sun but still cannot eat food for benefits. Physical abilities increase with stages, rather than decrease. Stage 4 improves all of your martial abilities, vampiric drain, and no longer destroys your regen. Stage 4 also gives you some resistance against nonsilver arrows.

Vampire’s Victim feeding penalty is now 25, 75, then 125 for the first, second and third+ feedings. Don’t drink too much, and wait 3 days between feeding on one person if you want to be conservative.

Vampires get a smaller boost to MagickaRate and StaminaRate, but also get faster regen depending on blood stage.

Some Divines will still bless Vampires, but will stop blessing you if your Necks Bitten stat increases to a sufficient quantity. You can play a “noble” vampire and still get divine favor if you only feed on bandits. Necks Bitten will now only actually increase when biting necks, rather than upon any blood ingestion. Animal blood is no longer harvestable.

Vampires may lacerate themselves via lesser power to advance a stage automatically.

Phials are now reusable, but do not heal you at all. The 100 health restored for blood is gone too. You will need potions/magic at stage 1 to heal as a vamp or drain life effects.

Champion of the Night/Vampiric Illusion now active during stages 2+ rather than only at 1.

QoL changes “inspired by” (stolen from) LS revamps.