Each divine has two “free” boons, a scaling boon that increases in strength according to something the divine likes, and a “capstone” boon that is given after accomplishing a single, particularly impressive deed that the divine would care about.
You now start the game with a "Choose Blessing" power that starts you off worshipping the deity of your choice.
Painful regrets is now “Redemption”, and may be taken a single time to clear all of your current items stolen, murders, and lifetime bounty, though it will not exonerate Thieves Guild members or Dark Brotherhood members or clear Divine-specific transgressions such as poison usage or taking illusion perks. No longer has an absurd associated penalty.
3tweaks integrates Aurie-El, Raven Rock gods. Nocturnal is still Thieves' Guild exclusive, but may be chosen with the Choose Blessing power.
Divine Blessings are now constant effect abilities when applied to the player - this way they won’t be dispelled by Elder Scroll, Cleansing, etc.
Note : for those playing with FT here the Daedric blessings. (informations gathered by veggiebenny)
Increases elemental damage and fire resistance by 15%.
For each 3 main quests completed, increases magicka regeneration by 20%, up to 100% at 15 main quests completed.
If Alduin is killed, health, magicka and stamina by 50.
Increases frost resistance by 15%. Undead inflict 15% less damage with physical attacks.
Increases health by 20/35/50/65/80 at 9/49/99/199/349 undead slain.
if Potema is slain, grants the ability to recharge enchanted weapons by killing undead - it's similar to how Mace of Molag Bal recharges itself on kills, though less potent.
Arkay does not allow being a werewolf or a vampire, trapping souls, completing The Taste of Death quest, or wearing the Necromancer's Amulet.
Reduces the cost of illusion spells by 10% and increases speech skill by 15.
Improves sneaking by 10/15/20/25/30% at 4/9/19/29/49 persuasions.
If Heart of Dibella quest has been completed, grants immunity to fall damage.
Dibella allows stealing and joining the Thieves' Guild, so long as you do not become a Nightingale or get caught (accumulating 3000 lifetime bounty). If you’re using No to Nocturnal mod, you’ll be able to maintain Dibella's blessing.
Increases stamina by 25 and damage dealt with marksman weapons by 15%.
Increases movement speed by 2/4/6/8/10% at 25/50/75/125/175 locations discovered.
if you return Gildegreen Sapling to Danica, stamina regeneration by 50%.
Increases damage dealt with battlestaves by 15% and magicka regeneration by 35%.
Increases magicka by 20/40/60/80/100 at 25/65/150/250/385 books read.
After becoming the Archmage, reduces the cost of all spells by 15%.
Reduces the cost of restoration spells by 15%, and increases magic resistance by 10%.
Increases health regeneration by 30/60/90/120/150% at 5/10/17/27/40 dungeons cleared.
if both an Agent of Mara and have banished the Skull of Corruption, increases health by 40.
Mara does not allow poison usage (with grace period of 2 doses), murdering Erandur, skooma or alcohol usage (the blessing "turns off" while under the influence)
Increases health by 25 and the damage dealt with swords by 15%.
Increases the amount of blocked damage by 11/17/23/29/35% at 2/6/10/15/20 Daedra slain
Upon completing the Dawnguard questline, reflects 100% of damage taken.
Stendarr does not allow being a vampire or a werewolf, or using conjuration spells.
Increases health by 25 and the damage dealt with axes by 15%.
Reduces the time between shouts by 10/14/18/22/25% at 1/5/10/20/30 dragons slain.
Upon completing the Civil War, increases stamina by 50.
Talos allows murders, joining the Dark Brotherhood, and has no limits on lifetime bounty. But he still looks down upon theft and requires you to pay off your current bounties to receive a blessing.
Increases the damage with maces and hammers by 15% and carrying capacity by 25.
Increases armor rating by 50/100/175/250/350 at 1000/4000/8000/13000/20000 gold carried
If you have 2000 or more transactions, improves buying and selling prices by 15%.
Zenithar does not allow using illusion spells. Unlike all other blessings, it is possible to lose Zenithar's scaling armor rating bonus until you earn enough gold to bring it back.
Increases magicka by 25 and stamina regeneration by 25%.
Increases attack speed by 5/10/14/18/21% at 5/10/20/35/55 spells learned.
Upon completing Touching the Sky, increases weapon damage by 30 (thus favoring fast weapons especially).
Auriel does not allow being a vampire. He has a shrine in the Justicar’s Headquarters.
[Spells learned is a poor milestone (too exploitable) so I am trying to think of a different one that would be fitting.]
Increases speech skill by 10 and increases the efficiency of soul gem recharging by a flat +50 and a multiplier of 1.2.
Increases magic resistance by 4/8/12/16/20% at 25/50/100/175/275 souls trapped
If completing her quest "the right way", increases spell absorbtion rate by 15%.
Azura does not allow being a werewolf or a vampire, or commiting crimes. Her shrine is located in the Grey Quarter and at her Shrine.
Increases the damage dealt with daggers by 15% and improves sneaking by 10%.
Reduces movement noise by 20/40/60/80/100% at 20/50/90/155/250 backstabs.
If you complete her quest, increases sneak attack damage by 150% - affecting all targets, even dwemer constructs.
Boethiah is lentient to crime, but does not allow being a vampire or worshipping Molag Bal. Her shrine is located in the Grey Quarter and at her Sacellum.
Increases the damage dealt by poisons poison enchantment and poison spells by 15% and reduces the cost of charm magic by 25%.
Increases poison usage by 1/2/3/4/5 at 30/75/150/250/350 poisons crafted
If you complete her quest, grants the ability to lower enemy's poison resistance with melee attacks to a minimum of -100% (indicated by visual effect on the enemy if it reaches maximum effect) - this ability can affect vampires and draugr, but not skeletons, ghosts, dwemer or fleshless atronachs.
Mephala has lenient crime policy. Her shrine is located in the Grey Quarter and behind the Whispering Door.
Increases pickpocket skill by 15 and improves lockpicking by 15%.
Increases lockpicking expertise by 3/6/9/12/15 at 100/250/500/800/1250 items stolen (which stacks with enchantments).
After gaining one of the Nightingale powers, grants a chance to do critical damage (if using No to Nocturnal mod, you won't be able to get the last boon if you don't sell your soul to Nocturnal).
Nocturnal has lenient crime policy (obviously).