ESSENTIAL QUESTION:
WHAT CAN GAMES DO FOR OURSELVES AND OTHERS?
ANCHOR PHENOMENON: SOCCER PLAYES MOVE THE BALL DOWN THE FIELD TO SCORE A GOAL.
16 LESSONS | SEE BELOW LESSONS FOR PROJECT DESCRIPTION ⬇️
Lesson 8
Design Challenge: Build a game that is fun to play and shows a change in motion.
Lesson 13
Design Challenge: Critique games and offer kind, helpful, and specific feedback.
Students explore what games can do by playing and creating games. Inspired by Caine's Arcade, students become game designers as they develop a new game to showcase at a school event. Students engage in the Design Thinking Process to create a game that includes pushes and pulls and a change in motion using recyclables.
Students explore sound as they create music using technology to enhance their game. They integrate mathematics by assigning a scoring system to their game and they develop their writing and communicating skills by creating how-to play instructions for their games. Ultimately, students see the power of games and how they can bring us together.
Click the green buttons below to access the aligned standards in the Scope and Sequence document, along with final product resources and student work samples from the project.
Unit 4 is inspired by CA Science Framework IS4: Pushes and Pulls
Written by: Lacy Szuwalski and Zoë Randall
The Calendar and Resource Slides were adjusted for online learning for the 2020-2021 school year, however detailed lesson plans were not created for online learning.