ESSENTIAL QUESTION:
HOW DO PEOPLE USE ROBOTS TO SOLVE PROBLEMS?
ANCHOR PHENOMENON: ROBOTS CAN BE PROGRAMMED TO DELIVER FOOD TO PEOPLE
12 LESSONS | SEE BELOW LESSONS FOR PROJECT DESCRIPTION ⬇️
Lesson 9
Design Challenge: How can robots help people affected by extreme weather?
Lesson 10
Design Challenge: How can the design thinking process help us with our challenge?
This project is designed to encourage students to examine different ways people use robots to solve problems. Students are introduced to Ozobot robots and begin to explore how they work. Throughout the unit students learn how to take care of and program the Ozobots, and participate in Hour of Code activities.
Students become Ozobot ambassadors for their school site. Their mission is to create an eBook to share with other classrooms to explain how to care for and program the robots. In a design challenge, students use the design thinking process to create an Ozobot track to help deliver food to a family in need.
Click the green buttons below to access the aligned standards in the Scope and Sequence document, along with final product resources and student work samples from the project.
The Project Overview and Resources Slides for Robots to the Rescue were created for online learning during school closures and hybrid learning. Click the green buttons below to view.