TPACK answer the question to "WHY" we use technology in the classroom. Understating the interplay among the the three areas of TPACK (Technological, Pedagogical and Content Knowledge) allows teachers to plan, create and develop effective lessons. The venn diagram helps teachers teachers decide what tech tool they should use to support the content and the instructional activity in their classroom.
Making a Prediction, Hypothesis
Not sure what classroom activity you want to use and want to learn about various apps to use in the classroom....go to the Tech Tools and Tip Page.
Here you will find a variety of instructional activities you can do in your classroom. Each of these tech tools is hyperlinked to take you directly to the site and/or Google Extension.
Students think about what they already know about the topic and make connections to learn new information. By activating or generating prior knowledge and experience, students are able to front load meaning and forge connections that help in terms of motivation, focus, and comprehension.
Students explore a topic using physical or virtual artifacts, including data, text, images, etc.
Google Classroom/Slides/Docs
Using student-generated data or print-based and digital data available online, students pursue original lines of inquiry and compare and contrast data collected against criteria and/or previous analyses.
Students make annotations in their own and others’ work based on observations and reflections related to relevant course concepts.
Students develop questions related to course materials and concepts.
Students generate and collect data by performing and administering surveys, tests, experiments, etc.
Google Forms
The student attempts to examine a concept or relationship in order to categorize it into a set of known categories or classify it according to course content.
Students insert words that have been omitted as they read to complete and construct meaning from text.
Students upload, collect, bookmark, and organize resources, artifacts, materials, works, and research.
Students create comics and memes to show understanding of the topic
Students identify how things are alike and different in order to understand multiple characteristics, evidence, and/or perspectives on a topic.
Students use teacher- or self-created visual and graphic organizers to illustrate relationships among facts, terms, or ideas.
Students develop a visual aid or diagram that illustrates the relationships among concepts.
Google Classroom/Slides/ Docs
Google Slides
Face to face, via audio/video conference, or via email, students question someone on a chosen topic. This may be digitally recorded and shared through presentations and group work.
Youtube
Students combine rules, strategies, and knowledge to develop a game, in paper or digital form, to help other students learn content.
Students label existing maps or produce their own; print-based materials or digitally
Students synthesize information from textbooks, encyclopedias, and/or websites in the form of a print-based or electronic periodical.
Students create and document ideas, works of art, documents, and other artifacts in a portfolio format.
Students list as many topics, ideas, theories, or anything else in order to interact with information.
Students create a project (e.g., play script, report, book trailer, cartoon, comic) or artifact (e.g., 3D model, diorama) as a culminating activity that illustrates or applies what they have learned.
Google Slides, Docs
Powtoons
Windows Movie Maker
Students explain and articulate ideas verbally and critically while responding to products from a variety of social, historical, and contextual perspectives.
Student create a demonstration on some topic to show their understanding of an idea or process.
Google Slides
Windows Live Movie Maker
Wixie
Students produce an explanation of an object or concept.
Podcasts
Windows Movie Maker
Students create a physical or virtual drawing or caricature using a paper and pencil or digital format.
Students gain information from teachers, guest speakers, and peers; moving images/objects (video, animations); synchronous/asynchronous; in-person or multimedia.
Windows Live Movie Maker
Google Slides
Students use written forms to develop and express their own understanding of a given topic.
Students identify how an action or event will produce a certain response to the action in the form of another event.
Google Docs
Students extract and/or synthesize information from maps, carts, and/or tables.
Students explore or investigate a concept through the use of research-related resources.
Students use labels to define, categorize, or classify concepts; usually in a graphic or chart.
Paint
Students make predictions about a text that will be read as a means of drawing upon existing knowledge and generating new connections with a text. Students make predictions about texts.
Students observe/examine static or animated, print, or digital media from teachers, guests and peers; synchronous and asynchronous
Students combine textual and visual elements to share their understanding for peers/others; oral or multimedia format, synchronous or asynchronous.
Google Slides/Sites
Youtube
Windows Movie Maker
Students demonstrate their knowledge within the context of a testing environment, such as responding to questions on a test or quiz.
Google Forms
Students record a log of activities, observations, perceptions, reflections on feelings; both in school and outside of school.
Google Apps
YouTube Video
Students respond to teacher, peer, written, or digitally posed questions.
Students talk about the content they are reading by thinking about a question or prompt, pairing up with another student to discuss, and sharing their thinking with the rest of the class.
Students generate images and visual imagery while reading or listening to content in order to recall information.
Students travel to physical or virtual sites; synchronous/asynchronous
Students use new and old vocabulary to compose a glossary of terms.
Students are introduced to and learn unfamiliar keywords before they read.
Google Slides