Ozobots are small, line-reading robots that introduce students to the fundamentals of programming. The Ozobot has sensors that can scan lines and colors, enabling even young students to code their Ozobot to perform simple movements and speeds. Ozoblockly allows older students to code their Ozobot in a different way, using blocks of code to complete more advanced challenges.
18 Ozobot Evos (the newer model)
18 Ozobot Bits (the older model)
2 USB Charging stations with USB charging cables (only needed for the Ozobot Bits)
Three options for coding the Ozobot
Draw a path with branches for the Ozobot to follow; use codes to control actions
Code your Ozobot using block coding program Ozo Blockly then load Into Ozobot (this works sort of clunky)
Use the Ozobot app on an iPad, create a series of commands⇒ load into Ozobot
Tips
Draw wide lines (¼”), color codes as part of the path - not on top of the black line, and no closer than ¾” before intersection. If there is no code, the Ozobot will randomly select a path
Code stickers make adding color codes easier, you can buy or print your own - link to folder below
For transfering code from computer or Chromebook - be sure brightness is up all the way & 1st. reset Ozobot as directed
Integration Ideas
https://games.ozoblockly.com - blockly programming
https://ozobot.com/play/drawing-games - drawing
https://ozobot.com/play/web-games - web games
https://ozobot.com/stem-education - educator resources
http://bit.ly/ozobotstickers - Ozobot stickers (Google Drive folder)
Ozoblockly: Create more advanced code to load onto your Ozobot with this drag and drop program. Choose from 5 different levels of coding.
https://ozobot.com/support/evo-update It can be done from a computer or Chromebook (directions)
Educator's guide is packed with resources
Ozobot Support: support@ozobot.com 844-469-6268.
Create a map of your fairy tale for Ozobot to travel. Create a script to read aloud and code that corresponds to your story.
When simply using black lines without code, Ozobots will randomly turn at intersections, creating some opportunities to explore probability. By adding some line codes, you can change the probability of an outcome.
Credit: https://sites.google.com/rockingham.k12.va.us/stem/ozobots for resources used on this site
Ozobot Evo - $175
STEAM Made Simple – Engage 1 teacher and 1-2 students - $175 (black or white)
Evo Classroom Kit 2.0 (12 Bots) - $2,050
Evo Classroom Kit 2.0 (18 Bots)- $2,990