This playful STEM tool introduces young students to fundamental coding skills in a hands on way. Each of Code-a-Pillar’s sections contains a piece of code: straight, left, right, and sounds. Students can detach each of Code-a-Pillar’s sections and arrange them into a new sequence of code. By setting up challenges, students can think critically to solve the puzzle and get Code-a-Pillar to his destination (note - Fisher-Price has discontinued the Code-a-Pillar and it is no longer available for purchase).
2 Code-a-pillars and some extra segments
1 set of start/stop plastic circles
Young students learn to code by arranging segments in order and pressing go. Control Code-a-Pillar direction and sound. Loud sound level can’t be turned off or lowered. Works best on tiled floor. Takes a lot of space.
Program the Code-a-pillar to
Travel from a starting point to an ending point by plugging in the segments in the correct order
Try setting up your course so you must navigate around obstacles - such as chair legs
12 months of coding(see page 11)
Code-a-Pillar App (not required for playing with Code-a-Pillar)
Computer Science Education Toys and Tangibles: A K12 teacher’s getting started guide
Tips
Notice each segment lights to show that it’s connected properly
Segments light when they are active
Give yourself a lot of space as it makes slow turns
The music cannot be turned off
Additional segments were available to purchase which not only turn or go straight, but add special sounds
Ideas include creating cards for each segment and then laying them down in order to guide the order segments are attached
Fisher-Price® Think & Learn Code-a-pillar Twist - replaces the Code-a-pillar (which you can still find on eBay). 1 motorized head and 5 permanently attached segments - twist the dials each segment to create a sequence. 1,000+ possible combinations, and it includes volume control, light-up eyes, and sound & light effects.