Craft & Technology
Craft & Technology
The Art syllabus is designed to provide students with the opportunity to give form and meaning to their ideas, thoughts and feelings through visual and tactile forms. The breadth and depth of study cater to a range of abilities and interests. The process of art making involving the use of a variety of media and technologies, as well as its role in the development of critical and creative thinking, are at the core of the art syllabus. Visual literacy skills such as perceiving and responding to visual images, and analysis of visual information in its many forms are further enhanced and developed in this syllabus.
Syllabus Aims
The aims of the syllabus are to:
Nurture an informed awareness and appreciation of the visual arts
Enhance the ability to identify and solve problems creatively in visual and tactile forms
Develop competency in the use of art elements and design principles, materials and processes
Foster self-confidence and a sense of achievement through the practice of the visual arts
Cultivate an inquiring mind, a spirit of experimentation and a passion for the visual arts.
By the end of secondary education, students will be able to
Design & Technology (D&T) is for lower and upper secondary levels (Express, Normal Academic and Normal Technical). In upper secondary, it is offered as an elective subject.
In D&T, students learn through design-and-make projects guided by a design process. The design process entails identifying design needs from real-world experiences, generating and developing ideas, and realising the design solution, with research carried out when necessary. Research includes testing ideas through quick mock-ups and evaluating the final design solution with the intended user. In doing so, students acquire related knowledge and develop skills to turn ideas into reality, and values like mindfulness, empathy and sensitivity.
Our Design Model
Lower Secondary Programme
The lower secondary D&T programme provides tactile learning experiences for students to construct prototypes of ideas that have been explored and generates their interest in D&T. It aims to:
Engage and ignite interest in learning through visual-spatial thinking, sketching, experimenting and prototyping.
Develop an understanding of function, aesthetics and technology in design through everyday products and their implication on sustainability
Evaluate design appropriateness with respect to users, functionality and environment.
Develop confidence and pride through turning ideas into physical objects.
The knowledge, skills and values gained at this level lay the foundation for D&T learning at the upper secondary level.
Upper Secondary Programme
At the upper secondary level, the D&T syllabus is covered with greater depth and the scope expands to cover the process of designing and making products that address real-world problems. The focus is on understanding everyday activities to create products that make life better. In the process, students cultivate creative, critical and reflective thinking. They develop design-related dispositions and skills. The upper secondary programme aims to:
Build confidence, pride and tenacity through exploring real world design opportunities for which ideas are developed
Develop ideas based on the physical, intellectual and emotional needs of the user in the environment
Cultivate thinking through doodling & sketching
Instil prototyping skills from using appropriate materials and tools
Inculcate the skill of doing meaningful evaluation from evidence or data collected
Upper Secondary Coursework
All Secondary 1 and 2 students in BDS get the opportunity to listen to, compose and perform music from a broad range of styles, traditions and contexts. The processes in creating and performing music aim to develop listening skills, fine-motor skills, creative thinking skills and social skills, enabling students to express their thoughts and ideas through music.
Student Outcomes
Develop awareness and appreciation for music in local and global cultures
Develop ability for creative expression and communication through music
Provide the basic foundation for an informed and life-long involvement in music
Curriculum & Content
Some highlights of the music curriculum include:
A study of music around the world
Learning to play the electronic keyboard
Learning to play the guitar
Creating rhythms & playing percussion instruments
A study of music in films & musicals
Creative expression through rap and music
Popular music and pop bands