These are the commonly known entities you may encounter on the frontier. This is not an exhaustive list of all creatures as there may be some that are rare or have not been encountered yet. Through rumors, and stories your character may have heard of some or all of these.
Slow moving carnivorous plants. Minimal mental capacity, mainly responds to stimuli that indicate the presence of food. Some variants are known to spread maladies through aerosolized pollen and spores.
Fast moving stealthy birds. High level animal intelligence. Can learn gestures and words, but cannot speak. Likes shiny things and tends to hoard bullets and other valuables in its nest. Will steal resources and items in the Green Zone if given the opportunity.
Fast moving omnivorous insects. Medium level animal intelligence. Likes to eat tumbleweeds and emits horrific composure damaging screeching sounds after it successfully ingests one.
Fast moving humanoids that are driven by rage and aggression. They possess Species level intelligence though they cannot speak and their aggression overrides their intelligence and ability to coordinate between each other. They can't be negotiated with and will ignore most attempts to communicate. They are former members of species that have been infected with the Conversion Virus which was not cured before reaching stage 4. The conversion virus is (so far) limited to Durango III. At stage 4 the virus is incurable and drives the infected to spread it to other species.
They are dressed in prisoner outfits which is a mystery because official records do not show a prison colony on Durango III. They usually cover their face with a mask or bandana, though this has nothing to do with the Highborne preference for masks as they can originate from any species.
A few reports have been received saying convicts with green shirts seem to be able to operate without hindrance in the Green Zone. No official explanation for this exists.
Note: Their aggression normally overrides their intelligence and capacity to coordinate with each other, but recently something seems to be bolstering their abilities and convicts have been found with written messages in an unknown alphabet and coordinating with each other in combat. No official explanation for this exists.
Fast moving armored invertebrates with elongated claws. Medium level animal intelligence. Territorial and fiercely defensive of its eggs and young. Likes to build their nest from skeletons and typically places their nest near high tier element crystals.
Signified by a scorpion puppet attached to the end of a standard sized boffer. Tiny armored invertebrates that move at a walking pace. Low level animal intelligence. Very curious, typically do not attack unless they are interfered with, blocked from moving where they want to go, or attacked first. To attack them you must strike the puppet, not the boffer, or the person piloting them.
Signified by a raccoon puppet attached to the end of a grabber arm. Tiny fast moving mammals. High level animal intelligence. Very curious, and like to steal things in the Green Zone. Typically do not attack unless they are attacked first. To attack them you must strike the puppet, not the boffer, or the person piloting them.
Signified by a rabbit puppet attached to the end of a standard sized boffer. Incredibly fast moving mammals. High level animal intelligence. They store a massive quantity of quarks and high tier elements in their cheek pouches. Where they get them from is a mystery. Typically they do not attack and prefer to sprint away if startled or approached. Can dive into rabbit holes at which point they cannot be followed or tracked. To attack them you must strike the puppet, not the boffer, or the person piloting them.
Harvest Bot is your friend. A robotic marvel manufactured by Millennium Global to make the Yellow Zone safer and increase colony production. Equipped with chainsaws for hands it will eliminate any threats so you can confidently harvest resources in the Yellow Zone with full peace of mind that you are being protected by Harvest Bot. If Harvest Bot detects that the Yellow Zone is too dangerous it will use its chainsaw hands to gently incapacitate colonists and carry them to the Green Zone for their safety.
Signified by a blue glowing arm band. Soft-Light holograms such as ALEC (more information about ALEC can be found in the Colony Instruction Manual) are generated by the colony computer system to assist colonists with various aspects of colony operations. Other examples are Holographic Units 47, 47-1, and 74 who guide colonists into the Red Zone. They cannot interact with the physical world, though they have been programmed not to pass through walls.
When a colonist is arrested and given a time-dilated prison sentence a Soft-Light Holographic copy of them will be sent to the colony to comfort friends and family for the duration of their prison time.
Signified by a green glowing arm band. Hard-Light holograms are beyond known technology, however reports of them have been observed on some Near Edge Planets like Durango III. They are usually hostile, can shoot energy weapons, and are generated by mobile hologram emitters. The emitters can be deactivated with the use of Knockdown or Salvage. Hard-light holograms can interact with the physical world.
Signified by a red glowing arm band. Advanced robotic bodies, piloted by a person in a surrogate chamber. Typically, but not necessarily, fashioned to resemble the person piloting them. Used extensively by politicians and powerful people who might otherwise face assassination attempts if they showed up in person. Thanks to advanced quantum communications technology they can be piloted in real time from across the galaxy.