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Kennedy's Critters
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The Pride of the Pittsburgh Pirates: Roberto Clemente
Bat Loves the Night
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The Harvest Birds
Kamishibai Man
Young Thomas Edison
Technology Wins the Game
Tops & Bottoms
Yonder Mountain: A Cherokee Legend
Aero and Officer Mike
The Extra-Good Sunday
Judy Moody Saves the World
The Albertosaurus Mystery
A Tree is Growing
Two Bear Cubs
Life on the Ice
Sarah, Plain and Tall
The Journey: Stories of Migration
The Journey of Oliver K. Woodman
Dog of the Sea Waves
Mountains: Surviving on Mt. Everest
The Foot Race Across America
The Power of Magnets
Becoming Anything He Wants
A New Team of Heroes
Saving Buster
Strategies
Spelling Games
Grammar
Writing Links
Math Topics
Topic 1
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Topic 20
Science Topics
Force and Motion
Plants
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Life Cycles
Rocks and Minerals
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Human Body
Science Stuff Websites
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Martin Luther King, Jr.
Missouri
Egyptian Studies
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Einstein Club
Kennedy's Critters
Home
Typing Practice
Christmas Links
Newsletter
Critter Chronicle
Homework
Class Schedule
ABC's of Room 20
Top 10 Ways to Improve Reading Skills
Characteristics of a Third Grader
Computer Usage
Classroom Rules
Homework Policy
Supply List
Meet the Teacher
Journeys Reading Stories
A Fine, Fine School
The Trial of Cardigan Jones
Destiny's Gift
Pop's Bridge
The Pride of the Pittsburgh Pirates: Roberto Clemente
Bat Loves the Night
What Do Illustrators Do?
The Harvest Birds
Kamishibai Man
Young Thomas Edison
Technology Wins the Game
Tops & Bottoms
Yonder Mountain: A Cherokee Legend
Aero and Officer Mike
The Extra-Good Sunday
Judy Moody Saves the World
The Albertosaurus Mystery
A Tree is Growing
Two Bear Cubs
Life on the Ice
Sarah, Plain and Tall
The Journey: Stories of Migration
The Journey of Oliver K. Woodman
Dog of the Sea Waves
Mountains: Surviving on Mt. Everest
The Foot Race Across America
The Power of Magnets
Becoming Anything He Wants
A New Team of Heroes
Saving Buster
Strategies
Spelling Games
Grammar
Writing Links
Math Topics
Topic 1
Topic 2
Topic 3
Topic 4
Topic 5
Topic 6
Topic 7
Topic 8
Topic 9
Topic 10
Topic 11
Topic 12
Topic 13
Topic 14
Topic 15
Topic 16
Topic 17
Topic 18
Topic 19
Topic 20
Science Topics
Force and Motion
Plants
Animals
Habitats
Food Chains
Life Cycles
Rocks and Minerals
Weather
Human Body
Science Stuff Websites
My-Sci Links
Social Studies Links
Branches of Government
Communities
Current Events
Economics
Maps
Martin Luther King, Jr.
Missouri
Egyptian Studies
Morning Work Links
Critter of the Week
Class Birthdays
Coding Sites
Einstein Club
More
Home
Typing Practice
Christmas Links
Newsletter
Critter Chronicle
Homework
Class Schedule
ABC's of Room 20
Top 10 Ways to Improve Reading Skills
Characteristics of a Third Grader
Computer Usage
Classroom Rules
Homework Policy
Supply List
Meet the Teacher
Journeys Reading Stories
A Fine, Fine School
The Trial of Cardigan Jones
Destiny's Gift
Pop's Bridge
The Pride of the Pittsburgh Pirates: Roberto Clemente
Bat Loves the Night
What Do Illustrators Do?
The Harvest Birds
Kamishibai Man
Young Thomas Edison
Technology Wins the Game
Tops & Bottoms
Yonder Mountain: A Cherokee Legend
Aero and Officer Mike
The Extra-Good Sunday
Judy Moody Saves the World
The Albertosaurus Mystery
A Tree is Growing
Two Bear Cubs
Life on the Ice
Sarah, Plain and Tall
The Journey: Stories of Migration
The Journey of Oliver K. Woodman
Dog of the Sea Waves
Mountains: Surviving on Mt. Everest
The Foot Race Across America
The Power of Magnets
Becoming Anything He Wants
A New Team of Heroes
Saving Buster
Strategies
Spelling Games
Grammar
Writing Links
Math Topics
Topic 1
Topic 2
Topic 3
Topic 4
Topic 5
Topic 6
Topic 7
Topic 8
Topic 9
Topic 10
Topic 11
Topic 12
Topic 13
Topic 14
Topic 15
Topic 16
Topic 17
Topic 18
Topic 19
Topic 20
Science Topics
Force and Motion
Plants
Animals
Habitats
Food Chains
Life Cycles
Rocks and Minerals
Weather
Human Body
Science Stuff Websites
My-Sci Links
Social Studies Links
Branches of Government
Communities
Current Events
Economics
Maps
Martin Luther King, Jr.
Missouri
Egyptian Studies
Morning Work Links
Critter of the Week
Class Birthdays
Coding Sites
Einstein Club
Topic 2
Vocabulary
Commutative (Order) Property of Addition - Numbers can be added in any order and the sum will be the same.
Identity (Zero) Property of Addition - The sum of any number and zero is that same number.
Associative (Grouping) Property of Addition - The grouping of addends can be changed and the sum will be the same.
addends - numbers added together to give a sum
sum - the answer to an addition problem
round - to replace a number with a number that tells about how much or how many to the nearest ten, hundred, thousand, and so on.
estimate - to give an approximate number or answer.
compatible numbers - numbers that are easy add, subtract, multiply or divide mentally.
Skill Links
Rounding Practice
Adding 2 1-Digit Numbers
Rounding to Nearest 10
Adding Machine Game
Rounding to Nearest 100
Math Magician Game (addition)
Rounding to Nearest 1000
Addition Practice
Seashell Rounding
Shark Bite Estimating
Grand Slam Math
Mr. Nussbaum - Problem Solving
Internet4Classrooms 0306.1.5
Learning Today - Find the Rule
Cyberchase - Stop That Creature
Internet4Classrooms 0306.2.9
IXL - Balance Addition Equations
Adding Two Digit Numbers Gam
Addition Properties - An Explanation
Properties of Addition
Use Addition Properties to Solve Problems
Addition Properties Game
Math Man Addition
Rounding Practice
Round to the Nearest Hundred
Round to the Nearest Ten
Round to the Nearest Thousand
Seashell Rounding
Rounding Charts for Printing
Rounding Powerpoint
Circus Fun
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