Lesson 1:
Who plays the game? How does it work?
Who plays the game? How does it work?
Vocabulary for this lesson: plot, journey, theme, characters, pawns, story board
Materials you will need for this lesson:
Students will use the text "The Tale of Despereaux" to analyze the plot, setting and characters to begin to design a board game.
Teacher can use any text for this module and still follow the guidelines described.
Introductory Mini-lesson:
Use the Table of Contents to discuss how the story is presented in 4 books, Each book represents a main character in the story.
Each book or chapter in this text also provides a component of the plot.
Book the First is about the mouse and central character Despereaux.
Book the Second tells the story of the rat Chiaroscuro or Roscuro.
Book the Third tells about Miggery Sow, her life as a servant and her desire to be a princess.
Book the Fourth is about Princess Pea and her pursuit of living 'Happily Ever After'.
Discuss how the stories books can be used in developing the game board . Discuss how the central characters can be used as the game pieces or players of the game.
What is the theme of the text? In this text there might be several themes that the students point out. The themes in this story are connected to human emotions. Several of the characters demonstrate 'hope' in achieving happiness in their lives. As the story unfolds, Despereaux, Miggery and Chiaroscuro also demonstrate empathy for others . The central theme for all which is defined by Princess Pea throughout the story and especially in the final chapter is happiness 'ever after'.
How can we apply the multiple emotions in this story to a game design? Students can think about having different playing cards with theme questions, or can map out sections on the board game connected with the emotions found in the story.
Have the students use the worksheets attached to begin to outline a game design for the story 'The Tale of Despereaux'.