Once you've gotten everything set up, you'll make two announcements in the 30 minutes before quiz start time - one about 15 minutes before starting, and another about 5 minutes before starting. These announcements should be a brief introduction letting people know who you are, what's happening, and how to play. Feel free to make it your own, but here's an example, plus a downloadable version if you want to keep a script on hand.
Welcome to VENUE! We are about to begin tonight's Trivia Tuesday at Dave & Busters by Geeks Who Drink. It's totally free to play, and we have several prizes up for grabs.
To join the game, all you need is one person with a phone or other internet-connected device. That person will be your team's scribe, and they should go to PLAY-DOT-GEEKS WHO DRINK-DOT-COM. Once there, type in tonight's Quiz Code, ROOMCODE, enter a team name, and click "Join Game."
You can play on your own, or you can play with your friends, but only teams with 6 people or fewer will be eligible for our top prizes tonight. Be sure to order your delicious beverages now, because we'll be starting our quiz in X minutes.
I'm your host, NAME, and if you have any questions I'm here to help!
When it's time to start your quiz, you'll need to go over the format and explain the rules. Here's an example of what to say, plus a downloadable version if you want to keep a script on hand. If you'd rather put your own spin on things and just need an outline, here's a skeletal version of the quiz introduction. Remember, points are subject to change at any time, so be sure you tell teams the correct number of 16-point rounds. At this point, you should also move the quiz into "In-Game" mode and uncheck the "Show interstitial" box.
It's time to start Trivia Tuesdays at Dave & Busters by Geeks Who Drink - but first, the rules!
Quiz is totally free to play, but in order to join you'll need one person on your team to head over to PLAY-DOT-GEEKS WHO DRINK-DOT-COM and type in tonight's Quiz Code, ROOMCODE. Once again, that's ROOMCODE. Once you're in, think of a clever team name, let us know how many people are on your team, and click "Join Game." If other members of your team want to follow along on their own device, they can log in with the same code and click "Just Watch."
We have seven uniquely themed rounds of trivia tonight, and each round will be a little different. Rounds can be worth anywhere from 5 to 20 points, so make sure you're paying attention! In addition to your standard question-and-answer format, there will be some questions with audio clues and a visual round about halfway through the quiz.
Here are a few things you can NOT do during the quiz:
No shouting out the answers! If you're so smart, join the quiz and win stuff.
No looking up the answers! That's called cheating, and Googling for 2 hours in public sounds really boring. If you're caught cheating, I'll zero out your score for the round and I won't tell you I'm doing it.
No more than 6 adults at your table if you want to win prizes. Even if you end up in first place, I won't be able to give you a prize. If you want a chance at prizes, split your team up.
**TABC WARNING FOR TEXAS QMs ONLY**
Geeks Who Drink is intended for a mature audience. Some material may be unsuitable or offensive. It is not recommended for players under the age of 18.
Tonight, we're giving away PRIZE for the 1st place team. Let's get this show started with Round 1...!
Risio is automatically programmed with a timer on the last question of every round. After reading the last question, start the timer. Once the timer ends, the "Next" button will automatically be clicked. In the case of the last question, that means the round will be locked. Be sure to remind your players of how much time they have left!
You can also program the timer yourself on other questions, but that's up to you.
Under the "Players and Scoreboard" tab, you'll see a text field that prompts you to "Broadcast message." If you'd like to send a pop-up message to your players' devices, just type it in there and click "send." These messages will stack on their screen and remain visible until they are dismissed. You can use this for things like letting them know the quiz is about to start, that they need to click submit, etc.
If you'd like a tutorial video on how to host Written Rounds, click here. Otherwise, here's a basic outline of what you'll do.
Be sure your quiz is in "In-Game" mode and "Show interstitial" is unchecked.
Reveal the round by clicking Next, under which should say "go to round #"
Introduce the round by reading the title and instructions that appear on the right-hand side of the screen. Please read the points and instructions twice. Save any plugs (Host Notes) for later.
Reveal each question by clicking Next, read the Question Number and the content twice, and then wait 45 seconds if it's a 5- or 10-point round, and 60 seconds if it's a 15- or 20-point round. During that time, be sure your music is turned up. When time is up, do it again - click Next, read the question twice, wait 45-60 seconds. Reiterate the round theme about halfway through the round.
After you have read the final question in the round, let players know that they have 3 minutes to finalize their answers and click Submit before you lock the round. Turn up your music and wait the appropriate amount of time. Be sure to give updates on how much time is left.
Once all teams have submitted and the 3 minute time limit is up, click Next to lock the round. DO NOT SCORE THE ROUND AT THIS TIME.
Scroll down to "Review Answers" and use the >| button to review submissions for each question. Be sure that correct answers have a blue check mark and incorrect answers have a red X. If the computer made any mistakes, use the override drop-down to adjust as necessary. DO NOT SCORE THE ROUND AT THIS TIME.
Turn down your music and announce the answers for the round. You can scroll through the questions and answers on the right-hand side of the page using the >| button. Summarize each question and read the answer from your Notes section. You don't have to read all acceptable answers, just read the first one. Players will be able to see if their submission was counted correct after you score the round. Once you've announced all answers, click Next to score the round & reveal answers. Click Proceed when prompted.
Give teams approximately 30 seconds to make sure they're happy with the way their answers were scored. During this time, read any plugs that are in the Host Notes section. If the round doesn't have a plug, feel free to vamp on the content of the round and make a couple jokes before moving on to the next round.
If you'd like a tutorial video on how to host the audio clues, click here and skip to 1:45. Otherwise, here's a basic outline of what you'll do:
Make sure you pause your background music before reading the question, and have your media player ready to go.
Read the question up to the double forward slash //, and then click "play" on the corresponding clip in your media player.
After the clip is finished playing, pause the playlist. You should have an 8 second Silence Clip here so you don't have to rush.
Repeat the question up to the double forward slash, and play the clip again.
After you've played the clip for a second time, pause the media player, announce that players have 3 minutes until the round is locked, and resume your background music.
Proceed with reviewing answers, announcing answers, and scoring the round as normal, instructions listed in the previous section.
If you'd like a tutorial video on how to host the visual round, click here. Otherwise, here's a basic outline of what you'll do:
Introduce the round by reading the round number, title, points, and instructions. Please read the points and instructions twice.
Explain that in a second, you'll click a button and the players will see 5 pictures/video clips on their devices. They'll have around 8 minutes to look at all of those pictures/video clips and answer the questions. Now is a great time for other members of the team to log in and click Just Watch so they can also see these visuals. Open the round by clicking Next, and all 5 questions will reveal simultaneously.
Update teams on how much time they have left periodically throughout the 8 minute period. Be sure to keep background music playing during the visual round, even if it's a video-based round!
After 8 minutes, lock the round, review the answers, announce them, and score the round (just like a written round).
Please note: This is a great time to take pictures! Since it's a self-paced round, you'll have plenty of time to walk around and snap some photos of the quizzers. Just be sure to ask before you take a picture, since they are going to be published on the website.
There are 2 different types of visual rounds in the SBT quiz, and they can come up at any time. The type of visual round is designated in the .zip file name as well as the quiz PDF in Round 4:
[INLINE] means that the players will see 5 static images embedded in DAS during round 4.
[INLINE VIDEO] means that the players will see 5 video clips embedded in DAS during round 4.
[FLAT] means that you will need to provide players with a link to access an all-in-one visual round (rather than 5 separate items). That link will appear in the Host Notes of Round 4. You will paste the link into the "Visual Round URL" Field and press Set Link to give players access.
Before you announce the answers for R7 and reveal the final scores, let players know that they can stick around after the final scores are announced for a quick 3-question survey about how much they loved the quiz and how much they loved you.
Announce the answers for R7 and then click Next to score the round and reveal answers. At this point, click over to "Scores & Standings" and read the final standings, last place to first place. While you announce the standings, click "Download Scores."
Pass out prizes to the 1st place team, then put your quiz in "Post-Quiz" mode.
Do not skip this step! After you announce final standings and download your scores, move your game into Post-Quiz mode. This will put the 3-question survey up on the players' screens, and then you can pack up and go home.
If there is a tie for 1st or 2nd place, you'll proceed with tiebreaker questions before putting the game in Post-Quiz mode. If you'd like a video tutorial on how to run Tiebreaker questions, click here. Otherwise, here's an outline:
Click Next to go to Round 8
Explain that the answer to the tiebreaker question will be a number, and the team that gets the closest to that number will be the winner, even if they go over - this isn't The Price is Right, after all. All teams will be able to see the tiebreakers, and feel free to have them participate if you like. Just be sure to note which two (or three, or four) teams are actually in the running for prizes.
Reveal the first tiebreaker question by clicking Next, and give teams about 2 minutes to discuss it amongst their group and submit an answer. Lock the first question by clicking Next again.
Review answers on the "By Player" tab to see which team got the closest. Declare a winner and award prizes, then put the game in Post-Quiz mode.
Do not add points to teams after conducting the tiebreaker. If you feel like going the extra mile, you can add (1st place), (2nd place) after the names of the teams in the tiebreaker by adding it to their team name in Scores and Standings.
If you can't pick a winner from the first question (e.g. they guessed the same number, split the difference, etc), reveal the second tiebreaker question and repeat the process. If you can't pick a winner from the second question, you can flip a coin, play rock, paper, scissors, or have the teams duke it out in the parking lot to declare a winner*
*don't do this last one
The purpose of this section is to give QMs guidance from the Editorial and QM Support teams on some frequently asked questions about grading the quiz. After consulting this section, if you still have a question about whether an answer is valid, please email qmsupport@geekswhodrink.com or editorial@geekswhodrink.com.
When writing and editing a round, Editorial does their level best to anticipate potential alternate answers. Those will be coded into DAS to be automatically accepted as correct and indicated on your script like so:
Rich Uncle Pennybags | Uncle Pennybags | Pennybags
During your pre-quiz read of the material (which you’re definitely going to do, right?), if you come across a question that has an alternate answer that’s not on the script, please reach out to editorial@geekswhodrink.com to let them know.
Hell, no. If spelling is phonetically workable and/or clearly reps their knowledge of the answer, give ‘em the point. This includes anagrams.
Please don’t be a rogue and require correct spelling for everything. It’s fun for exactly no one.
In most cases, a surname alone is fine, as it is in Jeopardy. For example, “Fitzgerald” is fine for the author of The Great Gatsby, or “Sotomayor” for that one Nuyorican Supreme Court justice. If they do include a first name, and that first name is wrong, then their answer is wrong. Her name isn’t Julia Sotomayor.
If we specify “Need first and last” or “Need both names,” then, yes, first and last name are required. Most of the time, when Editorial puts in this specification, it’s in anticipation of a surname not suitably answering the question, e.g. the Curies, the Bushes, the Roosevelts, the Kennedys, and those Adams presidents. More modern example: the Kelces.
Similarly, if a person is mononymous and the context is clear, we can accept a first name only. For example, if we played "thank u, next" in R2 and someone lists the artist as "Ariana" then that's acceptable. Feel free to use your best judgment here.
In general, we try to anticipate these. For someone like The Weeknd or Notorious B.I.G., we’ll usually include a list of other acceptable answers. But sometimes we miss ‘em or can’t cover ‘em all in the script. If your quizzer is gutsy enough to try “Kung Fu Kenny” for “Kendrick Lamar,” and you doesn’t realize that’s one of his nicknames, then we’ll handle it if they write in to Fail Mail.
That leads to mononyms. Madonna and Cher are mononymous people who use that as their stage name. Some people who’ve become mononymous popularly include Oprah (Winfrey), Malala (Yousafzai), and Ellen (DeGeneres). Even Ariana (Grande). If it’s obvious that they’ve answered the question correctly/know the answer, but in this shorthand, give ‘em the point.
Finally, deadnaming. We don't do it. Elliott Page is Elliott Page. Caitlyn Jenner is Caitlyn Jenner. The reason you don't see a FKA name on the script is because they no longer answer to that name and we respect that. Similarly, we don't accept Malcolm X's or Muhammad Ali's birth names. Editorial does try to craft questions in such a way as to help steer quizzers to the correct answer through the creation of context that eliminates sticky situations that could create an awkward dispute with a quizzer. In general, stick to accepting what's on the script in these situations and send disputes to Fail Mail at geekswhodrink.com.
Unless otherwise stated, a sports team name is acceptable with just the team name. (e.g. Cubs for Chicago Cubs, Nets for Brooklyn Nets, etc.) Location only is also usually acceptable (e.g. Utah for Utah Jazz in an NBA question) unless the location has more than one team in the league (e.g. Chicago for an MLB question).
When we need both location and team name, we state it in the quiz. QMs are not allowed to override what we have deemed acceptable in the script. If the script says “Yankees” alone is acceptable, don’t require teams to write more than that.
First, franchises. If we’ve included a list of titles from a franchise in your list of alternate acceptable answers, please accept any that are given, even if you feel it’s too easy. Generally, this is seen in the visual round. We’ve decided that the clue doesn’t peg it to the specific movie enough to require it, and didn’t replace the clue for a good reason.
Generally, we require the specific movie, and most visual rounds will include a date of release to peg the clue to a specific film: “Harry Potter and the Sorcerer’s Stone,” “Star Wars: Episode IV - A New Hope.” We provide acceptable additional answers, like just “Star Wars” for “Star Wars: Episode IV-A New Hope.” Why? Because it was released as, and known by, that shorter name for years. But what if they put the wrong episode number when writing out that full title? It’s wrong.
Shorthand is a little tougher and more individual. “Avengers: Endgame” and “Avengers: Infinity War” might yield shorthand answers of “Endgame” or “Infinity War.” Those are acceptable. “Harry Potter and the Sorcerer’s Stone” might get “Sorcerer’s Stone” or “H.P./Sorcerer’s Stone.” They’re displaying all the knowledge they need, so give ‘em the point.
For TV shows, you’ll get a lot of shorthand: “It’s Always Sunny,” “Buffy,” “GoT,” etc. Editorial always tries to anticipate the acronyms and acrostics and various shorthands for beloved shows. If they miss one, what’s acceptable? It’s kind of up to you; if you think they’re displaying the required knowledge, give ‘em the point. Just be aware that shorthand is common unless quizzers are cautioned otherwise. Remember, it’s about knowledge, it’s not a writing contest.
If you're reading the quiz script prior to go-time and have specific questions about grading or acceptable answers, please email qmsupport@geekswhodrink.com or editorial@geekswhodrink.com.
If it’s past 5pm ET on the day of the quiz, you can still try, but you’re probably gonna have to just make the judgment call.
Godspeed, and remember to refer disputes to Fail Mail.
Round 1 (R1) is a simple, themed, 5 point question-and-answer round. It's meant to ease teams into the quiz. The fifth question will always be an audio question, with a question and a short audio clip.
Round 2 (R2) is a 10 point question-and-answer round. The tenth question will always be an audio question, with a question and a short audio clip.
Round 3 (R3) is a pyramid-style round of 5 questions of increasing point value. Each question will also be asking for one more answer than the last. Question 1 will ask for one answer, Question 2 for two, and so on. Quizzers will receive one point for every correct answer, for a total of 15 possible points.
Round 4 (R4) is a 5 point visual round. Visual rounds are presented either as static images on the players' screens, or embedded video clips on the players' screens.
Round 5 (R5) is a 10 point question-and-answer round. The tenth question will always be an audio question, with a question and a short audio clip.
Round 6 (R6) is a pyramid-style round of 5 questions of increasing point value. Each question will also be asking for one more answer than the last. Question 1 will ask for one answer, Question 2 for two, and so on. Quizzers will receive one point for every correct answer, for a total of 15 possible points.
The Final Round is The 20-Point Bonanza. It has 5 two-part questions worth 4 points each (or 2 points per correct answer). Quizzers get 2 points for each correct answer, for a total of 20 possible points.
Tiebreakers. If the quiz ends in a tie for one of the prize awarding-places, a numerical tiebreaker is read. Closest to the number wins it, no "Price Is Right" rules. If there's still a tie, there's a second question available.
A more detailed run of show can be found if you keep scrolling, but here are the important things to keep in mind:
Quiz is meant to last 2 hours. If you follow the pacing guide below, you should nail it.
Read each question twice. Provide 45-60 seconds of music between each question.
Wait 3 minutes at the end of each round before locking it.
There is only one break during the quiz: 10 minutes after Round 2 (or Round 3, if you feel like your quizzers aren't ready for a break yet)
Announce the answers to questions before scoring the round. Give teams 30-45 seconds to review their scored answers before advancing to the next round.
Read R1, Give teams 3 minutes to submit, Lock round, Review/Correct Answers, Read R1 Answers, Score round/reveal answers
Read R2, Give teams 3 minutes to submit, Lock round, Review/Correct Answers, Read R2 Answers, Score round/reveal answers
10 minute break
Return from break: Review Current Standings
Read R3, Give teams 3 minutes to submit, Lock round, Review/Correct Answers, Read R3 Answers, Score round/reveal answers
Introduce R4, Give teams 8 minutes to complete R4, Lock round, Review/Correct Answers, Read R4 Answers, Score round/reveal answers
Introduce R5, Give teams 3 minutes to submit, Lock round, Review/Correct Answers, Read R5 Answers, Score round/reveal answers
Read R6, Give teams 3 minutes to submit, Lock round, Review/Correct Answers, Read R6 Answers, Score round/reveal answers, Review Current Standings
Read The Final Round (20-Point Bonanza, R7), Give teams 3 minutes to submit, Lock round, Review/Correct Answers, Read R7 answers, Score round/reveal answers
Review final standings, award prizes
If there is a tie between prize-winning teams, advance to the Tiebreaker question
A quiz starting at 7:30 might look like this:
7:30-7:42 Introducing the quiz, Reading, Reviewing, and Scoring R1
7:42-8:02 Reading, Reviewing, and Scoring R2
8:02-8:12 10 minute break, reviewing current standings
8:12-8:30 Reading, Reviewing, and Scoring R3
8:30-8:38 10 minutes for R4
8:38-8:57 Reading, Reviewing, and Scoring R5
8:57-9:12 Reading, Reviewing, and Scoring R6, reviewing current standings
9:12-9:27 Reading, Reviewing, and Scoring The 20-Point Bonanza, final standings
9:27-9:30 Passing out prizes (tiebreaker if necessary) and breaking down AV equipment before leaving
The short answer? No.
The long answer? No. The run of show in this manual is the way GWD Headquarters wants the quiz to run. We train new hires on this method, and if they show up to train with you and you tell them something completely different, that's bad. If you were hosting before September 2023, you might remember a different DNB quiz format and different pacing instructions. We changed all of that. Please use this run of show. It's good. We promise.
We also know that some people are very, very used to the R1, R2, R3, Answers/Scores for R1-3, etc. run of show. Let it go. Your players will adapt, you will adapt, everything will be peachy keen, the new QMs we send your way to train or sub won't be thrown for a loop, and more importantly neither will your players. The goal is consistency - anyone should be able to drop into your venue and host quiz the same way you do with minimal preparation. PLEASE PLEASE PLEASE use this run of show.
Announce that you'll be taking a 10 minute break, check the box next to "Show interstitial", make sure your music is playing, and then take a break!
You'll do a standings update 3 times during the quiz:
After the break, before beginning Round 3
After Round 6, before beginning Round 7
At the end of the quiz
The solution here is to basically have them sign in as a new team, and then give that team the same amount of points so that they can pick up where they left off.
Make sure they log in using the same team name, but have them add "2" at the end. That way DAS will actually let them join and you know who they are.
Navigate to the "Score & Standings" tab and make note of how many points the original team had.
Select the new team, enter the score, and click "Apply changes."
Now select the old team, change their name to something like VOID or ----, and negate their points. This will zero out their score and they'll drop to the bottom of the rankings, where you can ignore them for the rest of the quiz.
Every time you override an answer in DAS, you'll need to score the round to lock it in. If you've paid close attention and caught any mistakes on your initial pass, then everything will be scored the way you want once you hit Score Round and Reveal Answers.
If you've already scored a round and a team comes up to let you know they feel like they deserve a point for something they didn't get credit for, it's an easy fix:
In the Review Answers section, use the <| key to navigate back to the appropriate answer
Use the "Override" column to mark the answer as "Correct"
Click the Rescore button in the top right-hand corner of that section.
After you click Rescore, the team's points will automatically be adjusted.
Simple! As long as you haven't already scored the round, you can click Prev to unlock the round, and tell the team to click "Submit." Once you see their name disappear from the Who's missing dropdown under Submitted answers, just click Next to lock the round again, and proceed as normal.
This is probably happening because you clicked "Next R" instead of "Next". By clicking "Next R", you advance to the next round, but it will not actually score the previous round. Click "Prev R" and then "Next" to make sure that you have scored the round.
If a team is confirmed as having cheated, meaning you saw it or the bar staff saw it (not another team), simply negate their score for the round in the Scores & Standings tab using the "Adjust Player" feature after the round is scored. DO NOT call them out publicly on the microphone. DO NOT confront them about it because they'll never admit to it. We recommend letting people know that this is how cheating is handled while you read your introduction - "If you're caught cheating, I'll zero your points for the round and I won't tell you I'm doing it."
If you suspect a team of cheating but it isn't confirmed, keep an eye on the team. Wander around a bit. Ask helpful waitstaff to keep an eye out for you. Don't let it overwhelm your quiz. It's ok for folks to have their phones out, and 99% of the time they're not cheating.
Nope! You can refresh as many times as you need, and any weird loading errors should be fixed. The only thing refreshing will reset is your "Review Answers" section. It will bump you back to R0Q0 every time you refresh, so just make sure to navigate to the correct point of quiz next time you end a round.
If you're a new QM being trained, then you're responsible for your tab on in-venue training nights. If you're a host (including substitute hosts) and the venue seemed to be confused or didn't realize they needed to cover you, keep your receipt and fill out the reimbursement form.
So, it looks like you can't connect to DAS... There are myriad mysterious reasons why this might happen. Sometimes the host can’t reach host.geekswhodrink.com, but the players can. Other websites work, but for some reason you can't get to the DAS hosting page. This is not *definitely* the fault of ghosts and spirits who cannot move on, so before we jump to that conclusion, let’s try some troubleshooting:
• Turn off your VPN and/or anti-virus software. If you’re on a machine that belongs to a school or employer, you might be connecting through a VPN. Turn that off! It should be somewhere in your Network settings.
• Try a different network. Some venues have multiple networks, so start there. If not, is there a public hotspot or AT&T/Xfinity hot spot you can connect to? Try that too!
• Ask your venue to reboot their modem/router. It’s a classic for a reason.
• Hotspot your phone. Most modern mobile plans let you tether your laptop, so it can use your cellular data on the go - look for it near your phone’s wifi settings. Do beware though: DAS itself doesn’t use much data at all, but other programs will also use up that allowance if you let ‘em (think Spotify). Keep some MP3s on your hard drive just in case!
If none of this works, the last option is to host FROM your phone. Try to connect on your phone using the venue wifi; failing that, your data plan. The DAS interface is a bit clunky when viewed from the phone, but it’ll work in a pinch!
And if your problems don’t resolve over time, feel free email pio@geekswhodrink.com. Pio can help you run a network trace, and dang, only the coolest kids are doing that these days.