You will learn:
Now you have finished your models and textured them you will export them as FBX / OBJ files. You can add them to substance painter to create effective textures that you can export to Unity Engine.
You will Produce:
Exported FBX / OBJ file.
Screenshots of your process texturing your imported assets in Substance Painter. Criteria 3.1
Final Renders of your objects in Unity. Criteria 2.1
Criteria 2.1, 2.2
1) Whilst the editable poly is selected on the right hand panel.
2) Modifier list drop down search for Unwrap UV
1) Open UV editor in the right Panel.
1) Untick Map Seams
2) Select Draw Seams then draw the edges of the object.
1) Using the face tool selected you can expand the selection with the expand selection tool.
2) Whilst selected click on pelt in the peel option.
3) Start pelt then relax till your shape is flat as possible.
1) Choose a face
2) In Edit UVWs go to Mapping and choose a normal mapping. Depending on the angle such as this top bottom mapping would work well.
1) Attach any sections together by using the edge tool in Edit UVW and stitch.
2) You can quickly pack all your shapes by using the arrange elements.
3) you can move the shapes around with select all and faces selected.
1) Tools > Render UVW Template
2) Select render UVW Template
3) Save location and file as a PNG.
Exported FBX / OBJ file from Max with UVMap.
Screenshots of your process texturing your imported assets in Substance Painter.
Import models into Unity with screenshots.