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U2: Design 101
Unit 2 Lessons Hub
Task 1
Task 2
Task 3
Task 4
Task 5
Unit 2 Brief
U7: Its a Small World
Weekly Progress
7.1 - Research
7.2 - Proposal
7.3 - Practical Work
Tutorials
7.4 - Finishing Up
U5: Sound for Games
U6: 3D to the max
U6 Task 1
U6 Task 2
U6 Task 3
U6 Task 4
U6 Task 5
U6 Checklist
U6 Task BONUS
U4: History of Games
Extras
Completed Units
Unit 1+3 Home
Narrative for Games
Introduction to Unity
Setting Up a Project
Primitive Shapes & Controls
Materials
Components
Cinemachine
Asset Creation
Unit 1+3 Brief
Unity Project 2
3DsMax Lego
Induction
Induction Information
Guide
Screenshots and Annotations
Independent Study
Career and Self development
Unity UI Tasks
Getting Into Games Event
UoS Taster
Ed1 Games Hub
Home
Absences
FMP Ideas
Fantasy Critic
FlipSide
U2: Design 101
Unit 2 Lessons Hub
Task 1
Task 2
Task 3
Task 4
Task 5
Unit 2 Brief
U7: Its a Small World
Weekly Progress
7.1 - Research
7.2 - Proposal
7.3 - Practical Work
Tutorials
7.4 - Finishing Up
U5: Sound for Games
U6: 3D to the max
U6 Task 1
U6 Task 2
U6 Task 3
U6 Task 4
U6 Task 5
U6 Checklist
U6 Task BONUS
U4: History of Games
Extras
Completed Units
Unit 1+3 Home
Narrative for Games
Introduction to Unity
Setting Up a Project
Primitive Shapes & Controls
Materials
Components
Cinemachine
Asset Creation
Unit 1+3 Brief
Unity Project 2
3DsMax Lego
Induction
Induction Information
Guide
Screenshots and Annotations
Independent Study
Career and Self development
Unity UI Tasks
Getting Into Games Event
UoS Taster
More
Home
Absences
FMP Ideas
Fantasy Critic
FlipSide
U2: Design 101
Unit 2 Lessons Hub
Task 1
Task 2
Task 3
Task 4
Task 5
Unit 2 Brief
U7: Its a Small World
Weekly Progress
7.1 - Research
7.2 - Proposal
7.3 - Practical Work
Tutorials
7.4 - Finishing Up
U5: Sound for Games
U6: 3D to the max
U6 Task 1
U6 Task 2
U6 Task 3
U6 Task 4
U6 Task 5
U6 Checklist
U6 Task BONUS
U4: History of Games
Extras
Completed Units
Unit 1+3 Home
Narrative for Games
Introduction to Unity
Setting Up a Project
Primitive Shapes & Controls
Materials
Components
Cinemachine
Asset Creation
Unit 1+3 Brief
Unity Project 2
3DsMax Lego
Induction
Induction Information
Guide
Screenshots and Annotations
Independent Study
Career and Self development
Unity UI Tasks
Getting Into Games Event
UoS Taster
3DsMax Lego
In this session you will be learning how to texture a Lego Character and Animate it in 3DsMax.
Lego Blank Games.max
3DsMax File
Blank Lego UV.psd
Photoshop File
Examples
Texture Process
1) Open the Photoshop file.
2) Paint or add textures over the UV Map.
3) Save
4
)
Open 3DsMax File
5) Material Editor (compact view)
6) Maps > Diffuse Colour > Click on No Map
7) Scroll to Bitmap > Find the Photoshop File
Animation
Process
1)
Bottom of the screen click on AUTO
2) Moving / Roating limbs whilst moving along the timeline
To extend the timeline click on the clock with the cog icon. Length change up to increase the timeline.
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