You will learn:
There is no such thing as a 3D texture, instead objects are flattened as a 2D image. You will be shown and provided tutorials on how to UV Unwrap your objects.
UVMaps are used in industry to this day!
You will Produce:
Annotated screenshots of your process UV-unwrapping your assets. Criteria 3.1
Criteria 2.1, 2.2
In 3DsMax go to File > Export > Select OBJ and make sure you untick
Materials
Texture coordinates
Normals
Smoothing Groups.
Under Adobe CC in the search bar now look for Substance 3D Painter.
1) New Project
2) Find your OBJ of your model
3) Template needs to be PBR metallic roughness (starter_assets)
4) Make sure Auto Unrwap is ticked
5) click Ok.
To set up for texturing got to texture set settings to the right hand panel
1) Bake Mesh Maps
2) tick apply diffusion
3) Bake default material.
Drag and drop a smart material onto the layers panel on the right. You can open this up and adjust the colour.
Whilst the Fill colour is selected, properties will be visible on the right panel. Click on roughness and select a grunge texture.
You can adjust the amount of roughness with the balance and contrast options. Change your view to roughness to see it clearer. The less white the more reflective the texture will become.
At the top of layers select effects > add filter to add more texture to your asset.
Under mask tool select add black mask. Select effects and choose paint. You can paint selective areas with the texture you created.
To paint by UV, make sure you select the black mask option and add paint. On the left hand panel select polygon fill. You have different options as to how you could paint by polygon either on the object or by UV Map.
What did you do in this task?
What went well?
Any problem solving in unwrapping or texturing the objects?
What could you do next time?