Timeframe: 4+1 Day
History of Computing
Role of Computing in the Shaping of Business and Industry
Types of Computing Devices
Elements of a Personal Computer
Understanding Types of Memory
Identifying Input/Output Devices
Working with Storage Systems
Identifying Printers
Troubleshooting Techniques
Maintaining and Upgrading Computers
Buying and Using a Computer
Additional Resources:
Today, computing is more accessible than ever before. People from all walks of life use software on many different devices, particularly smartphones, for information, communication, and entertainment. Because people have such diverse experiences and needs, it is important for budding computer scientists to empathize with people and identify solutions with them in mind. - Make it a fun day for the students to be creative.
Discuss: What is their favorite game on their phone?
Show a few examples, or show screenshots of smartphone games on the web.
Discuss: List what else they do on a smartphone?
search the web for information
do math with a calculator
talk to friends and family
listen to music
watch videos
get directions using a map
finance
google meets
You might notice that many of the things you can do on a smartphone you can also do on a computer. This is because smartphones are actually computers, just smaller than those we use in computer science class.
Smartphone programs are usually called "Apps". Apps allow us to do all the things we just mentioned, along with many others.
Smartphones are small and easy to take with us wherever we go, making it convenient to do things that would be difficult otherwise
Ask students if they have ever gotten frustrated while using an app. For example, have they ever played a game that was too hard, or the buttons didn't work, or other problems prevented them from having fun? Have they ever tried going to a website and couldn't because it was too hard to figure out how? Allow students to present an anecdote or two of their own about apps that caused them problems.
E. Remarks:
Apps are made for people to use, just as food is made for people to eat.
So, just like cooking, it’s important to know what people want when making an app.
An app that is made with no one in mind is probably going to have lots of problems!
Remark that there are many questions we can ask when suggesting or making an app for someone. Ideally, we want to ask questions that can help us "walk in a user's shoes":
What do they want to do?
What do they like?
What is their personality?
What kind of computer do they have?
Transition: Tell students that there are a few code.org friends who are struggling to find the apps that are "just right" for them. Ask if they are ready to put their expert skills to use and help their friends.
Display: Display each scenario from The Right App Scenarios Google Slide. While displaying a scenario image, read its accompanying script to the class (see below, or the notes beneath each slide in the deck). After each scenario, ask students to vote on which app they would choose for their friend, then discuss their reasons why. IMPORTANT: Have them discuss the "real" apps they use and what they like and don't like.
The Right App Scenarios Google Slide
Scenario 1: Daisy the Dragon
Slide 1: Help! Daisy the Dragon wants to play with her penguin classmates. However, when Daisy talks, her hot breath warms up anyone she is near, and penguins don’t enjoy that AT ALL. So Daisy wants an app that can help her with this problem.
Slide 2: Which is the right app for Daisy?
Dance Master: an app that teaches you cool dance moves.
Am I Too Close?!: an app that shouts “too close!” if you are too close to someone.
Slide 3: Daisy decides to use “Am I Too Close?!”, which makes it easier for her to play with her penguin friends! When they get too close, the app warns her with a friendly shout, “Too close!” Daisy and the penguins are happy! “Am I Too Close?!” is the right app for Daisy!
Scenario 2: Sam the Bat
Slide 4: Help! Sam the Bat wants to listen to his favorite music on his phone while he flies through the night sky. He’s considering two different music apps, but he doesn’t know which one is best for him. As a bat, Sam has poor eyesight but excellent hearing. He also happens to sing very well!
Slide 5: Which is the right app for Sam?
Eyes ‘n Ears: a music app that has a lot of tiny buttons.
Sing ‘n Play: a music app that lets you press a BIG green button to record your voice. You sing a part of any song you want to hear, and it’ll play it for you.
Slide 6: Sam decides to use “Sing ‘n Play”. He simply presses the BIG green button, sings the first part of a song he likes, then the app plays the entire song for him! It’s that easy! And that’s why “Sing ‘n Play” is the right app for Sam!
Scenario 3: Codella the Witch
Slide 7: Help! Codella the Witch is a serious gamer, and she’s looking for a new game to play. Codella has many different kinds of computers, including a desktop, a laptop, a tablet, and a smartphone. Her favorite games are those she can play on all of her computers, including her smartphone.
Slide 8: Which is the right app for Codella?
Sort Knight: a game where you play as a knight who travels around sorting everything. Also has cool dance moves. You can play it on many different kinds of computers!
Mobo-Robo: a game that lets you build cool robots and make them do whatever you want. You can only play it on smartphones and tablets, though.
Slide 9: Codella decides to play “Sort Knight”. At first she’s not sure if she’ll like it (she doesn’t really like sorting things), but she loves that she can play it on any of her computers, and that’s really important to her as a serious gamer. The more Codella plays “Sort Knight”, the more she loves it. “Sort Knight” is the right app for her!
The final scenario allows students to sketch their own app design.
The Right App Design
Scenario 4: Anton the Alien
Slide 10: Help! Anton the Alien has crash-landed on Earth and is waiting for his fellow aliens to come rescue him. Until then, he has nothing to do, so he heads to a local library to find a book to read (Anton LOVES reading books). Unfortunately, all the books at the library are written in Earthling languages like English, Chinese, Spanish, and many others. So Anton is out of luck! Or is he?
Slide 11: As an alien, Anton is very good with technology! He immediately opens his super-powered smartphone to look for an app that can help him solve his problem at the library, but he can’t find anything he likes! So let’s each design our own app for Anton!
Distribute: Pass out crayons/pencils/etc to each student as they try to be creative. Students should deisgn the home screen of the app they believe best suits Anton’s needs.
Share: After designing, students share their app design with a neighbor, or if there is time, some students can share with the whole class. Each student should answer how their app design is "right" for Anton, given his situation.
Everfi Marketplace - Investment Basics Lessons 1 & 2
Activity #1: TED Talks
Timeframe: 45 minutes
Skills Required/Ethical Principles Involved: Transparency, Respect, Communication Supplies: TV/computer
Description: This activity allows students to engage with ethics in real-world situations and discuss their thoughts with classmates.
Process: Play the following TED Talk videos. After each video, discuss the different types of ethical issues in society today and encourage the group to answer the related questions. Discuss in small groups, then move to class discussion.
• Ethical Dilemma: The Burger Murders:
https://www.ted.com/talks/george_siedel_and_christine_ladwig_ethical_dilemma_the_burger_ murders (Five-minute video)
o From TED: “You founded a company that manufactures meatless burgers that are sold in stores worldwide. But you've recently received awful news: three people in one city died after eating your burgers. A criminal has injected poison into your product! The
deaths are headline news and sales have plummeted. How do you deal with the crisis? George Siedel and Christine Ladwig explore the different strategies of this ethical dilemma.”
o Discuss the questions at the end of the video, and encourage students to determine which decision is most ethical and provide reasoning.
• What Really Motivates People to Be Honest in Business:
https://www.ted.com/talks/alexander_wagner_what_really_motivates_people_to_be_honest_i n_business/up-next (16-minute video)
o From TED: “Each year, one in seven large corporations commits fraud. Why? To find out, Alex Wagner takes us inside the economics, ethics and psychology of doing the right thing. Join him for an introspective journey down the slippery slopes of deception as he helps us understand why people behave the way they do.”
o Discuss the factors that motivate people, which method is more ethical, what students would do, and how students view the world.
Wrap-Up: Lead a class discussion about the relationship between ethics and society.
Sources: Ethical Dilemma: The Burger Murders:
https://www.ted.com/talks/george_siedel_and_christine_ladwig_ethical_dilemma_the_burger_murder s/up-next
What Really Motivates People to Be Honest in Business:
https://www.ted.com/talks/alexander_wagner_what_really_motivates_people_to_be_honest_in_busin